wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -29,15 +29,17 @@ const SPR_MAGE: int = 9
const SPR_FLOOR: int = 10
const SPR_WALL: int = 11
var game_mode: int = 0 # 0 field, 1 battle, 2 gameover, 3 victory
var turn_phase: int = 0
var menu_cursor: int = 0
var encounter: int = 0
var enemy_type: int = 0 # 0 slime, 1 skeleton, 2 boss
var player_hit: int = 0
var enemy_hit: int = 0
var gold: int = 0
var world_map: int = 0 # 0 overworld, 1 dungeon
var boss_down: int = 0 # boss defeated flag
var ack: int = 0 # debounce for end screens
var potions: int = 0 # potions in inventory
export state GamesChronoriftState {
game_mode: int = 0 # 0 field, 1 battle, 2 gameover, 3 victory
turn_phase: int = 0
menu_cursor: int = 0
encounter: int = 0
enemy_type: int = 0 # 0 slime, 1 skeleton, 2 boss
player_hit: int = 0
enemy_hit: int = 0
gold: int = 0
world_map: int = 0 # 0 overworld, 1 dungeon
boss_down: int = 0 # boss defeated flag
ack: int = 0 # debounce for end screens
potions: int = 0 # potions in inventory
}