wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -6,8 +6,10 @@ program SceneMenus {
import "ludic.core/components.ludic"
property Pos { x: int = 0 }
model Thing { Pos }
var menu_font: int = 0
var frames: int = 0
let menu_font: int = 0
state SceneMenusState {
frames: int = 0
}
ui Menu {
panel id: Root w: 100 pad: 4 bg: Color.Gunmetal border: Color.SlateGray align: center {
button id: Go text: "Go" font: menu_font size: 16 w: 80 goto: Play
@ -17,7 +19,7 @@ program SceneMenus {
scene Title shows Menu {
on enter { print(200) }
on exit { print(202) }
layer L { handler Tick phase Update { frames += 1; if frames == 1 { print(201); emit UiClicked(id: UI_Go) } } }
layer L { handler Tick(scene_menus_st: mut SceneMenusState) phase Update { scene_menus_st.frames += 1; if scene_menus_st.frames == 1 { print(201); emit UiClicked(id: UI_Go) } } }
}
@On(UiClicked) handler Report { print(id) } # UI_Go is widget 1 (the root panel is 0)
scene Play {