wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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459 changed files with 17862 additions and 17603 deletions
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@ -9,12 +9,14 @@
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program SpriteRender {
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import "ludic.core/components.ludic"
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var HERO: int = 0
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state SpriteRenderState {
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HERO: int = 0
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}
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@OnStart handler Boot {
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HERO = png_load("assets/kenney/tiny-dungeon/Tiles/tile_0096.png")
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spawn Shown { Position { x: 40, y: 40 }, Sprite { id: HERO } }
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spawn Hidden { Position { x: 100, y: 40 }, Sprite { id: HERO, hidden: 1 } }
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@OnStart handler Boot(sprite_render_st: mut SpriteRenderState) {
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sprite_render_st.HERO = png_load("assets/kenney/tiny-dungeon/Tiles/tile_0096.png")
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spawn Shown { Position { x: 40, y: 40 }, Sprite { id: sprite_render_st.HERO } }
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spawn Hidden { Position { x: 100, y: 40 }, Sprite { id: sprite_render_st.HERO, hidden: 1 } }
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}
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# An empty Render handler: the engine sprite system draws the Sprite entities.
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