wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -9,12 +9,14 @@
program SpriteRender {
import "ludic.core/components.ludic"
var HERO: int = 0
state SpriteRenderState {
HERO: int = 0
}
@OnStart handler Boot {
HERO = png_load("assets/kenney/tiny-dungeon/Tiles/tile_0096.png")
spawn Shown { Position { x: 40, y: 40 }, Sprite { id: HERO } }
spawn Hidden { Position { x: 100, y: 40 }, Sprite { id: HERO, hidden: 1 } }
@OnStart handler Boot(sprite_render_st: mut SpriteRenderState) {
sprite_render_st.HERO = png_load("assets/kenney/tiny-dungeon/Tiles/tile_0096.png")
spawn Shown { Position { x: 40, y: 40 }, Sprite { id: sprite_render_st.HERO } }
spawn Hidden { Position { x: 100, y: 40 }, Sprite { id: sprite_render_st.HERO, hidden: 1 } }
}
# An empty Render handler: the engine sprite system draws the Sprite entities.