wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -1,20 +1,20 @@
# system.ludic - the clock as a system: it runs first (PH_INPUT) so every later system reads this
# frame's hour, and it saves its own section
function clock_tick(t: Tick) -> void { clock_advance(t.hours) }
function clock_tick(base_st: mut BaseState, clock_st: mut ClockState, t: Tick) -> void { clock_advance(base_st, clock_st, t.hours) }
export function clock_save() -> Val {
export function clock_save(clock_st: ClockState) -> Val {
let v = Value.object()
sv_put_int(v, "day", ck_day)
sv_put_float(v, "hours", ck_hours)
sv_put_float(v, "moon", ck_moon)
sv_put_int(v, "day", clock_st.ck_day)
sv_put_float(v, "hours", clock_st.ck_hours)
sv_put_float(v, "moon", clock_st.ck_moon)
return v
}
export function clock_load(v: Val, version: int) -> void {
ck_day = sv_int(v, "day", 1)
clock_set_hours(sv_float(v, "hours", ck_start_hours))
ck_moon = sv_float(v, "moon", 0.5)
q_clear(clock_days())
export function clock_load(base_st: mut BaseState, clock_st: mut ClockState, v: Val, version: int) -> void {
clock_st.ck_day = sv_int(v, "day", 1)
clock_set_hours(clock_st, sv_float(v, "hours", clock_st.ck_start_hours))
clock_st.ck_moon = sv_float(v, "moon", 0.5)
q_clear(base_st, clock_days(base_st, clock_st))
}
export function clock_system() -> System {