wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

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@ -1,42 +1,40 @@
# hold.ludic - a recipe made by holding a button for its `hold` seconds: letting go wastes
# nothing, and it stops by itself the moment it can no longer be made
var craft_hold_i: int = -1
var craft_hold_t: float = 0.0
export function craft_holds(i: int) -> bool { return craft_ok(i) and CraftRecipes[i].hold > 0.0 }
# the recipe being held, or -1
export function craft_holding() -> int { return craft_hold_i }
export function craft_holding(crafting_st: CraftingState) -> int { return crafting_st.craft_hold_i }
# starts holding one that is made by holding and can be made now
export function craft_hold_start(i: int) -> bool {
export function craft_hold_start(crafting_st: mut CraftingState, i: int) -> bool {
if not craft_holds(i) or not craft_can(i) { return false }
craft_hold_i = i
craft_hold_t = 0.0
crafting_st.craft_hold_i = i
crafting_st.craft_hold_t = 0.0
return true
}
export function craft_hold_stop() -> void {
craft_hold_i = -1
craft_hold_t = 0.0
export function craft_hold_stop(crafting_st: mut CraftingState) -> void {
crafting_st.craft_hold_i = -1
crafting_st.craft_hold_t = 0.0
}
# how far through the hold on `i` is, 0 to 1
export function craft_hold_frac(i: int) -> float {
if craft_hold_i != i or not craft_holds(i) { return 0.0 }
return Math.clamp(craft_hold_t / CraftRecipes[i].hold, 0.0, 1.0)
export function craft_hold_frac(crafting_st: CraftingState, i: int) -> float {
if crafting_st.craft_hold_i != i or not craft_holds(i) { return 0.0 }
return Math.clamp(crafting_st.craft_hold_t / CraftRecipes[i].hold, 0.0, 1.0)
}
# `dt` real seconds of holding; true on the frame it is made
export function craft_hold_run(dt: float) -> bool {
if craft_hold_i < 0 { return false }
if not craft_can(craft_hold_i) {
craft_hold_stop()
export function craft_hold_run(base_st: mut BaseState, crafting_st: mut CraftingState, dt: float) -> bool {
if crafting_st.craft_hold_i < 0 { return false }
if not craft_can(crafting_st.craft_hold_i) {
craft_hold_stop(crafting_st)
return false
}
craft_hold_t = craft_hold_t + dt
if craft_hold_t <= CraftRecipes[craft_hold_i].hold { return false }
let i = craft_hold_i
craft_hold_stop()
return craft_make(i)
crafting_st.craft_hold_t = crafting_st.craft_hold_t + dt
if crafting_st.craft_hold_t <= CraftRecipes[crafting_st.craft_hold_i].hold { return false }
let i = crafting_st.craft_hold_i
craft_hold_stop(crafting_st)
return craft_make(base_st, crafting_st, i)
}

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@ -1,8 +1,8 @@
# system.ludic - crafting as a system: a reset, and nothing saved (a hold never outlives its
# screen; what a station holds is the station's)
export function craft_reset() -> void {
craft_hold_stop()
q_clear(craft_facts())
export function craft_reset(base_st: mut BaseState, crafting_st: mut CraftingState) -> void {
craft_hold_stop(crafting_st)
q_clear(base_st, craft_facts(base_st, crafting_st))
}
export function craft_system() -> System {

View file

@ -21,49 +21,51 @@ program CraftingTest {
def CraftRecipes chair { out: TORCH, ins: [WOOD], ns: [3], station: BENCH }
def CraftRecipes secret { out: TORCH, ins: [WOOD], ns: [1], learned: false }
var pack: []int = null
var bench_near: bool = true
var pot_takes: bool = true
var pot_got: int = -1
state CraftingTestState {
pack: []int = null
bench_near: bool = true
pot_takes: bool = true
pot_got: int = -1
}
function count(it: int) -> int { return pack[it] }
function take(it: int, n: int) -> bool {
if pack[it] < n { return false }
pack[it] = pack[it] - n
function count(crafting_test_st: CraftingTestState, it: int) -> int { return crafting_test_st.pack[it] }
function take(crafting_test_st: mut CraftingTestState, it: int, n: int) -> bool {
if crafting_test_st.pack[it] < n { return false }
crafting_test_st.pack[it] = crafting_test_st.pack[it] - n
return true
}
function add(it: int, n: int) -> int {
pack[it] = pack[it] + n
function add(crafting_test_st: mut CraftingTestState, it: int, n: int) -> int {
crafting_test_st.pack[it] = crafting_test_st.pack[it] + n
return n
}
function room(it: int) -> int {
if it == TORCH { return 3 - pack[it] }
function room(crafting_test_st: CraftingTestState, it: int) -> int {
if it == TORCH { return 3 - crafting_test_st.pack[it] }
return 99
}
function leaves(it: int) -> int {
if it == WATER { return BOTTLE }
return -1
}
function ready(st: int) -> bool {
if st == BENCH { return bench_near }
function ready(crafting_test_st: CraftingTestState, st: int) -> bool {
if st == BENCH { return crafting_test_st.bench_near }
return true
}
function start(st: int, recipe: int) -> bool {
if not pot_takes { return false }
pot_got = recipe
function start(crafting_test_st: mut CraftingTestState, st: int, recipe: int) -> bool {
if not crafting_test_st.pot_takes { return false }
crafting_test_st.pot_got = recipe
return true
}
bind CraftPack { count: fn count, take: fn take, add: fn add, room: fn room, leaves: fn leaves }
bind CraftStations { ready: fn ready, start: fn start }
function fresh() -> void {
pack = new []int
for i in 0 .. 8 { push(pack, 0) }
craft_reset()
function fresh(base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) -> void {
crafting_test_st.pack = new []int
for i in 0 .. 8 { push(crafting_test_st.pack, 0) }
craft_reset(base_st, crafting_st)
}
function facts() -> []Crafted { return q_drain(craft_facts()) }
function facts(base_st: mut BaseState, crafting_st: mut CraftingState) -> []Crafted { return q_drain(base_st, craft_facts(base_st, crafting_st)) }
test "the registry is the game's, in the order written" {
expect_eq(CRAFT_COUNT, 5)
@ -74,105 +76,105 @@ program CraftingTest {
expect_eq(craft_find(99), -1)
}
test "made at once from the makings, and said" {
fresh()
test "made at once from the makings, and said" (base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) {
fresh(base_st, crafting_st, crafting_test_st)
expect(not craft_can(CRAFT_TORCH))
pack[WOOD] = 2
pack[CLOTH] = 1
expect(craft_make(CRAFT_TORCH))
expect_eq(pack[WOOD], 1)
expect_eq(pack[CLOTH], 0)
expect_eq(pack[TORCH], 1)
let fs = facts()
crafting_test_st.pack[WOOD] = 2
crafting_test_st.pack[CLOTH] = 1
expect(craft_make(base_st, crafting_st, CRAFT_TORCH))
expect_eq(crafting_test_st.pack[WOOD], 1)
expect_eq(crafting_test_st.pack[CLOTH], 0)
expect_eq(crafting_test_st.pack[TORCH], 1)
let fs = facts(base_st, crafting_st)
expect_eq(len(fs), 1)
expect_eq(fs[0].item, TORCH)
expect(not fs[0].queued)
}
test "nothing is taken when it cannot be made" {
fresh()
pack[WOOD] = 1
expect(not craft_make(CRAFT_TORCH))
expect_eq(pack[WOOD], 1)
expect_eq(len(facts()), 0)
test "nothing is taken when it cannot be made" (base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) {
fresh(base_st, crafting_st, crafting_test_st)
crafting_test_st.pack[WOOD] = 1
expect(not craft_make(base_st, crafting_st, CRAFT_TORCH))
expect_eq(crafting_test_st.pack[WOOD], 1)
expect_eq(len(facts(base_st, crafting_st)), 0)
}
test "the station decides, and so does the room for what it makes" {
fresh()
pack[WOOD] = 9
bench_near = false
test "the station decides, and so does the room for what it makes" (base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) {
fresh(base_st, crafting_st, crafting_test_st)
crafting_test_st.pack[WOOD] = 9
crafting_test_st.bench_near = false
expect(craft_has(CRAFT_CHAIR))
expect(not craft_can(CRAFT_CHAIR))
bench_near = true
crafting_test_st.bench_near = true
expect(craft_can(CRAFT_CHAIR))
pack[TORCH] = 3
crafting_test_st.pack[TORCH] = 3
expect(not craft_can(CRAFT_CHAIR))
}
test "an unlearned recipe is never made" {
fresh()
pack[WOOD] = 5
test "an unlearned recipe is never made" (base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) {
fresh(base_st, crafting_st, crafting_test_st)
crafting_test_st.pack[WOOD] = 5
expect(not craft_can(CRAFT_SECRET))
}
test "a timed recipe goes into its station, and water leaves its bottle" {
fresh()
pack[HERB] = 2
pack[WATER] = 1
expect(craft_make(CRAFT_TEA))
expect_eq(pot_got, CRAFT_TEA)
expect_eq(pack[TEA], 0)
expect_eq(pack[WATER], 0)
expect_eq(pack[BOTTLE], 1)
let fs = facts()
test "a timed recipe goes into its station, and water leaves its bottle" (base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) {
fresh(base_st, crafting_st, crafting_test_st)
crafting_test_st.pack[HERB] = 2
crafting_test_st.pack[WATER] = 1
expect(craft_make(base_st, crafting_st, CRAFT_TEA))
expect_eq(crafting_test_st.pot_got, CRAFT_TEA)
expect_eq(crafting_test_st.pack[TEA], 0)
expect_eq(crafting_test_st.pack[WATER], 0)
expect_eq(crafting_test_st.pack[BOTTLE], 1)
let fs = facts(base_st, crafting_st)
expect(fs[0].queued)
expect_eq(fs[0].station, POT)
}
test "a station that says no gives everything back" {
fresh()
pot_takes = false
pack[HERB] = 2
pack[WATER] = 1
expect(not craft_make(CRAFT_TEA))
expect_eq(pack[HERB], 2)
expect_eq(pack[WATER], 1)
expect_eq(pack[BOTTLE], 0)
expect_eq(len(facts()), 0)
test "a station that says no gives everything back" (base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) {
fresh(base_st, crafting_st, crafting_test_st)
crafting_test_st.pot_takes = false
crafting_test_st.pack[HERB] = 2
crafting_test_st.pack[WATER] = 1
expect(not craft_make(base_st, crafting_st, CRAFT_TEA))
expect_eq(crafting_test_st.pack[HERB], 2)
expect_eq(crafting_test_st.pack[WATER], 1)
expect_eq(crafting_test_st.pack[BOTTLE], 0)
expect_eq(len(facts(base_st, crafting_st)), 0)
}
test "a hold makes it after its seconds, and not before" {
fresh()
pack[HERB] = 4
test "a hold makes it after its seconds, and not before" (base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) {
fresh(base_st, crafting_st, crafting_test_st)
crafting_test_st.pack[HERB] = 4
expect(craft_holds(CRAFT_ROPE))
expect(not craft_holds(CRAFT_TORCH))
expect(craft_hold_start(CRAFT_ROPE))
expect(not craft_hold_run(1.0))
expect(craft_hold_frac(CRAFT_ROPE) == 0.5)
expect(not craft_hold_run(0.9))
expect(craft_hold_run(0.2))
expect_eq(pack[ROPE], 2)
expect_eq(craft_holding(), -1)
expect(craft_hold_start(crafting_st, CRAFT_ROPE))
expect(not craft_hold_run(base_st, crafting_st, 1.0))
expect(craft_hold_frac(crafting_st, CRAFT_ROPE) == 0.5)
expect(not craft_hold_run(base_st, crafting_st, 0.9))
expect(craft_hold_run(base_st, crafting_st, 0.2))
expect_eq(crafting_test_st.pack[ROPE], 2)
expect_eq(craft_holding(crafting_st), -1)
}
test "letting go wastes nothing, and losing the makings stops the hold" {
fresh()
pack[HERB] = 4
craft_hold_start(CRAFT_ROPE)
craft_hold_run(1.5)
craft_hold_stop()
expect_eq(pack[HERB], 4)
craft_hold_start(CRAFT_ROPE)
pack[HERB] = 3
expect(not craft_hold_run(5.0))
expect_eq(craft_holding(), -1)
expect_eq(pack[ROPE], 0)
test "letting go wastes nothing, and losing the makings stops the hold" (base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) {
fresh(base_st, crafting_st, crafting_test_st)
crafting_test_st.pack[HERB] = 4
craft_hold_start(crafting_st, CRAFT_ROPE)
craft_hold_run(base_st, crafting_st, 1.5)
craft_hold_stop(crafting_st)
expect_eq(crafting_test_st.pack[HERB], 4)
craft_hold_start(crafting_st, CRAFT_ROPE)
crafting_test_st.pack[HERB] = 3
expect(not craft_hold_run(base_st, crafting_st, 5.0))
expect_eq(craft_holding(crafting_st), -1)
expect_eq(crafting_test_st.pack[ROPE], 0)
}
test "a click recipe cannot be held" {
fresh()
pack[WOOD] = 1
pack[CLOTH] = 1
expect(not craft_hold_start(CRAFT_TORCH))
test "a click recipe cannot be held" (base_st: mut BaseState, crafting_st: mut CraftingState, crafting_test_st: mut CraftingTestState) {
fresh(base_st, crafting_st, crafting_test_st)
crafting_test_st.pack[WOOD] = 1
crafting_test_st.pack[CLOTH] = 1
expect(not craft_hold_start(crafting_st, CRAFT_TORCH))
}
}

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@ -1,9 +1,13 @@
# verbs.ludic - can it be made, taking and giving back its makings, and making it
var craft_fact_q: Queue<Crafted> = null
export state CraftingState {
craft_hold_i: int = -1
craft_hold_t: float = 0.0
craft_fact_q: Queue<Crafted> = null
}
export function craft_facts() -> Queue<Crafted> {
if craft_fact_q == null { craft_fact_q = queue_new("crafting.crafted") }
return craft_fact_q
export function craft_facts(base_st: mut BaseState, crafting_st: mut CraftingState) -> Queue<Crafted> {
if crafting_st.craft_fact_q == null { crafting_st.craft_fact_q = queue_new(base_st, "crafting.crafted") }
return crafting_st.craft_fact_q
}
# every making is in the pack
@ -46,7 +50,7 @@ export function craft_refund(i: int) -> void {
}
}
function craft_fact_push(i: int, queued: bool) -> void {
function craft_fact_push(base_st: mut BaseState, crafting_st: mut CraftingState, i: int, queued: bool) -> void {
let r = CraftRecipes[i]
let c = new Crafted
c.recipe = i
@ -54,12 +58,12 @@ function craft_fact_push(i: int, queued: bool) -> void {
c.n = r.n
c.station = r.station
c.queued = queued
q_push(craft_facts(), c)
q_push(base_st, craft_facts(base_st, crafting_st), c)
}
# make it: a timed recipe at a station goes into the station (given back if it will not take it),
# anything else is handed over at once. False, and the pack untouched, when it cannot be made.
export function craft_make(i: int) -> bool {
export function craft_make(base_st: mut BaseState, crafting_st: mut CraftingState, i: int) -> bool {
if not craft_can(i) { return false }
let r = CraftRecipes[i]
craft_take(i)
@ -68,10 +72,10 @@ export function craft_make(i: int) -> bool {
craft_refund(i)
return false
}
craft_fact_push(i, true)
craft_fact_push(base_st, crafting_st, i, true)
return true
}
CraftPack.add(r.out, r.n)
craft_fact_push(i, false)
craft_fact_push(base_st, crafting_st, i, false)
return true
}