wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -10,246 +10,248 @@ program FishingTest {
def FishSpecies brook { weight: 0.25, cm_min: 20, cm_spread: 10 }
def FishSpecies old_maroon { legend: true, cm_min: 70, cm_spread: 25, skill_cm: 0.0, chance: 1.0, chance_deep: 1.0, need: 5, runs: 2, fight: 30.0, speed: 1.3, speed_per_hit: 0.22, closes: 0.12 }
var bait: bool = false
var lure: bool = false
var boat: bool = false
var level: int = 0
var skill: float = 0.0
state FishingTestState {
bait: bool = false
lure: bool = false
boat: bool = false
level: int = 0
skill: float = 0.0
}
# water past x = 10, deepening a metre every ten
function depth(x: float, z: float) -> float { return Math.max((x - 10.0) / 10.0, 0.0) }
function afloat() -> bool { return boat }
function has_bait() -> bool { return bait }
function has_lure() -> bool { return lure }
function fake_skill() -> float { return skill }
function fake_level() -> int { return level }
function afloat(fishing_test_st: FishingTestState) -> bool { return fishing_test_st.boat }
function has_bait(fishing_test_st: FishingTestState) -> bool { return fishing_test_st.bait }
function has_lure(fishing_test_st: FishingTestState) -> bool { return fishing_test_st.lure }
function fake_skill(fishing_test_st: FishingTestState) -> float { return fishing_test_st.skill }
function fake_level(fishing_test_st: FishingTestState) -> int { return fishing_test_st.level }
bind FishingWorld { depth: fn depth, afloat: fn afloat, has_bait: fn has_bait, has_lure: fn has_lure, skill: fn fake_skill, level: fn fake_level }
function fresh() -> void {
fishing_config(0.15, 2.5, 99)
fishing_reset()
bait = false
lure = false
boat = false
level = FISHING_RELAXED
skill = 0.0
function fresh(base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) -> void {
fishing_config(fishing_st, 0.15, 2.5, 99)
fishing_reset(base_st, fishing_st)
fishing_test_st.bait = false
fishing_test_st.lure = false
fishing_test_st.boat = false
fishing_test_st.level = FISHING_RELAXED
fishing_test_st.skill = 0.0
}
function facts() -> []FishingFact { return q_drain(fishing_facts()) }
function facts(base_st: mut BaseState, fishing_st: mut FishingState) -> []FishingFact { return q_drain(base_st, fishing_facts(base_st, fishing_st)) }
function saw(fs: []FishingFact, what: int) -> bool {
for i in 0 .. len(fs) { if fs[i].what == what { return true } }
return false
}
# run until it bites, then strike
function hook() -> void {
fishing_set_wait(0.0)
fishing_run(0.02)
fishing_press()
function hook(base_st: mut BaseState, fishing_st: mut FishingState) -> void {
fishing_set_wait(fishing_st, 0.0)
fishing_run(base_st, fishing_st, 0.02)
fishing_press(base_st, fishing_st)
}
# hold the marker in the green and press, until it is landed or `n` presses are spent
function play(n: int) -> void {
function play(base_st: mut BaseState, fishing_st: mut FishingState, n: int) -> void {
for i in 0 .. n {
if fishing_state() != FISHING_REEL { return }
if fishing_state(fishing_st) != FISHING_REEL { return }
var guard = 0
while (fishing_running() or fishing_marker() <= fishing_window_lo() or fishing_marker() >= fishing_window_hi()) and guard < 4000 {
fishing_run(0.005)
while (fishing_running(fishing_st) or fishing_marker(fishing_st) <= fishing_window_lo(fishing_st) or fishing_marker(fishing_st) >= fishing_window_hi(fishing_st)) and guard < 4000 {
fishing_run(base_st, fishing_st, 0.005)
guard += 1
}
if fishing_state() == FISHING_REEL { fishing_press() }
if fishing_state(fishing_st) == FISHING_REEL { fishing_press(base_st, fishing_st) }
}
}
test "a cast lands only in water, and never twice" {
fresh()
expect_eq(fishing_cast(5.0, 0.0), FISHING_NOT_WATER)
expect(not fishing_active())
expect_eq(fishing_cast(20.0, 0.0), FISHING_CAST_OK)
expect_eq(fishing_state(), FISHING_WAIT)
expect_eq(fishing_cast(20.0, 0.0), FISHING_BUSY)
boat = true
fishing_stop()
expect_eq(fishing_cast(0.0, 0.0), FISHING_CAST_OK)
test "a cast lands only in water, and never twice" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
expect_eq(fishing_cast(base_st, fishing_st, 5.0, 0.0), FISHING_NOT_WATER)
expect(not fishing_active(fishing_st))
expect_eq(fishing_cast(base_st, fishing_st, 20.0, 0.0), FISHING_CAST_OK)
expect_eq(fishing_state(fishing_st), FISHING_WAIT)
expect_eq(fishing_cast(base_st, fishing_st, 20.0, 0.0), FISHING_BUSY)
fishing_test_st.boat = true
fishing_stop(fishing_st)
expect_eq(fishing_cast(base_st, fishing_st, 0.0, 0.0), FISHING_CAST_OK)
}
test "bait is used and said, and halves the wait" {
fresh()
fishing_cast(20.0, 0.0)
expect(not saw(facts(), FISHING_BAIT_USED))
test "bait is used and said, and halves the wait" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_cast(base_st, fishing_st, 20.0, 0.0)
expect(not saw(facts(base_st, fishing_st), FISHING_BAIT_USED))
var plain = 0
while fishing_state() == FISHING_WAIT {
fishing_run(0.1)
while fishing_state(fishing_st) == FISHING_WAIT {
fishing_run(base_st, fishing_st, 0.1)
plain += 1
}
expect(plain <= 201)
fresh()
bait = true
fishing_cast(20.0, 0.0)
let fs = facts()
fresh(base_st, fishing_st, fishing_test_st)
fishing_test_st.bait = true
fishing_cast(base_st, fishing_st, 20.0, 0.0)
let fs = facts(base_st, fishing_st)
expect(saw(fs, FISHING_BAIT_USED))
expect(fs[0].bait)
var baited = 0
while fishing_state() == FISHING_WAIT {
fishing_run(0.1)
while fishing_state(fishing_st) == FISHING_WAIT {
fishing_run(base_st, fishing_st, 0.1)
baited += 1
}
expect(baited <= 101)
}
test "a bite missed is gone, a bite struck is hooked" {
fresh()
fishing_cast(20.0, 0.0)
fishing_set_wait(0.0)
fishing_run(0.02)
expect_eq(fishing_state(), FISHING_BITE_ON)
expect(fishing_species() >= 0)
fishing_run(2.0)
expect(not fishing_active())
expect(saw(facts(), FISHING_MISSED))
fishing_cast(20.0, 0.0)
hook()
expect_eq(fishing_state(), FISHING_REEL)
expect(saw(facts(), FISHING_HOOKED))
test "a bite missed is gone, a bite struck is hooked" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_cast(base_st, fishing_st, 20.0, 0.0)
fishing_set_wait(fishing_st, 0.0)
fishing_run(base_st, fishing_st, 0.02)
expect_eq(fishing_state(fishing_st), FISHING_BITE_ON)
expect(fishing_species(fishing_st) >= 0)
fishing_run(base_st, fishing_st, 2.0)
expect(not fishing_active(fishing_st))
expect(saw(facts(base_st, fishing_st), FISHING_MISSED))
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
expect_eq(fishing_state(fishing_st), FISHING_REEL)
expect(saw(facts(base_st, fishing_st), FISHING_HOOKED))
}
test "everyday fish only without a lure, sized and weighed from the data" {
fresh()
test "everyday fish only without a lure, sized and weighed from the data" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
for i in 0 .. 40 {
fishing_cast(20.0, 0.0)
hook()
let s = fishing_species()
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
let s = fishing_species(fishing_st)
expect(s != FISH_OLD_MAROON)
let k = FishSpecies[s]
expect(fishing_cm() >= k.cm_min and fishing_cm() <= k.cm_min + k.cm_spread)
fishing_stop()
expect(fishing_cm(fishing_st) >= k.cm_min and fishing_cm(fishing_st) <= k.cm_min + k.cm_spread)
fishing_stop(fishing_st)
}
expect(fishing_weight_of(FISH_CUTTHROAT, 50) > fishing_weight_of(FISH_CUTTHROAT, 30))
}
test "reeled in the green three times, it is landed and counted" {
fresh()
fishing_cast(20.0, 0.0)
hook()
facts()
play(3)
let fs = facts()
test "reeled in the green three times, it is landed and counted" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
facts(base_st, fishing_st)
play(base_st, fishing_st, 3)
let fs = facts(base_st, fishing_st)
expect(saw(fs, FISHING_CAUGHT))
expect_eq(fishing_caught(), 1)
expect(fishing_biggest() > 0)
expect(not fishing_active())
expect_eq(fishing_caught(fishing_st), 1)
expect(fishing_biggest(fishing_st) > 0)
expect(not fishing_active(fishing_st))
let last = fs[len(fs) - 1]
expect(last.kg > 0.0)
expect(last.x == 20.0)
}
test "a press outside the green throws the hook" {
fresh()
fishing_cast(20.0, 0.0)
hook()
while fishing_marker() < fishing_window_hi() + 0.01 { fishing_run(0.005) }
fishing_press()
expect(saw(facts(), FISHING_LINE_SNAPPED))
expect(not fishing_active())
test "a press outside the green throws the hook" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
while fishing_marker(fishing_st) < fishing_window_hi(fishing_st) + 0.01 { fishing_run(base_st, fishing_st, 0.005) }
fishing_press(base_st, fishing_st)
expect(saw(facts(base_st, fishing_st), FISHING_LINE_SNAPPED))
expect(not fishing_active(fishing_st))
}
test "a fight left alone goes slack" {
fresh()
fishing_cast(20.0, 0.0)
hook()
for i in 0 .. 700 { fishing_run(0.02) }
expect(saw(facts(), FISHING_SLACK))
expect_eq(fishing_caught(), 0)
test "a fight left alone goes slack" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
for i in 0 .. 700 { fishing_run(base_st, fishing_st, 0.02) }
expect(saw(facts(base_st, fishing_st), FISHING_SLACK))
expect_eq(fishing_caught(fishing_st), 0)
}
test "a legend takes the lure, runs, turns, and is landed at five" {
fresh()
lure = true
fishing_cast(20.0, 0.0)
hook()
expect_eq(fishing_species(), FISH_OLD_MAROON)
expect_eq(fishing_need(), 5)
let w0 = fishing_window()
play(2)
expect(fishing_window() < w0)
test "a legend takes the lure, runs, turns, and is landed at five" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_test_st.lure = true
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
expect_eq(fishing_species(fishing_st), FISH_OLD_MAROON)
expect_eq(fishing_need(fishing_st), 5)
let w0 = fishing_window(fishing_st)
play(base_st, fishing_st, 2)
expect(fishing_window(fishing_st) < w0)
for i in 0 .. 400 {
if not fishing_running() { fishing_run(0.02) }
if not fishing_running(fishing_st) { fishing_run(base_st, fishing_st, 0.02) }
}
let fs = facts()
let fs = facts(base_st, fishing_st)
expect(saw(fs, FISHING_RUNS))
if fishing_running() {
let before = fishing_hits()
fishing_press()
expect_eq(fishing_hits(), before - 1)
if fishing_running(fishing_st) {
let before = fishing_hits(fishing_st)
fishing_press(base_st, fishing_st)
expect_eq(fishing_hits(fishing_st), before - 1)
}
play(40)
expect(fishing_legend_caught())
let last = facts()
play(base_st, fishing_st, 40)
expect(fishing_legend_caught(fishing_st))
let last = facts(base_st, fishing_st)
expect(last[len(last) - 1].lure)
}
test "gentle: one press inside the ring, and the ring closes" {
fresh()
level = FISHING_GENTLE
fishing_cast(20.0, 0.0)
hook()
expect(fishing_gentle())
expect_eq(fishing_need(), 1)
fishing_press()
expect_eq(fishing_caught(), 1)
fishing_cast(20.0, 0.0)
hook()
fishing_run(2.1)
expect(saw(facts(), FISHING_LINE_SNAPPED))
test "gentle: one press inside the ring, and the ring closes" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_test_st.level = FISHING_GENTLE
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
expect(fishing_gentle(fishing_st))
expect_eq(fishing_need(fishing_st), 1)
fishing_press(base_st, fishing_st)
expect_eq(fishing_caught(fishing_st), 1)
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
fishing_run(base_st, fishing_st, 2.1)
expect(saw(facts(base_st, fishing_st), FISHING_LINE_SNAPPED))
}
test "a legend fights on gentle too" {
fresh()
level = FISHING_GENTLE
lure = true
fishing_cast(20.0, 0.0)
hook()
expect(not fishing_gentle())
expect_eq(fishing_need(), 5)
test "a legend fights on gentle too" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_test_st.level = FISHING_GENTLE
fishing_test_st.lure = true
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
expect(not fishing_gentle(fishing_st))
expect_eq(fishing_need(fishing_st), 5)
}
test "hard closes the window for everyday fish, relaxed keeps it centred" {
fresh()
fishing_cast(20.0, 0.0)
hook()
expect(fishing_window_lo() + fishing_window_hi() > 0.999 and fishing_window_lo() + fishing_window_hi() < 1.001)
fishing_stop()
level = FISHING_HARD
fishing_cast(20.0, 0.0)
hook()
let w0 = fishing_window()
play(1)
expect(fishing_window() < w0)
test "hard closes the window for everyday fish, relaxed keeps it centred" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
expect(fishing_window_lo(fishing_st) + fishing_window_hi(fishing_st) > 0.999 and fishing_window_lo(fishing_st) + fishing_window_hi(fishing_st) < 1.001)
fishing_stop(fishing_st)
fishing_test_st.level = FISHING_HARD
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
let w0 = fishing_window(fishing_st)
play(base_st, fishing_st, 1)
expect(fishing_window(fishing_st) < w0)
}
test "skill makes a fish bigger" {
fresh()
skill = 1.0
fishing_cast(20.0, 0.0)
hook()
let k = FishSpecies[fishing_species()]
expect(fishing_cm() >= k.cm_min + 60)
test "skill makes a fish bigger" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_test_st.skill = 1.0
fishing_cast(base_st, fishing_st, 20.0, 0.0)
hook(base_st, fishing_st)
let k = FishSpecies[fishing_species(fishing_st)]
expect(fishing_cm(fishing_st) >= k.cm_min + 60)
}
test "the record is saved, and a line in the water is not" {
fresh()
fishing_record_set(7, 52, true)
fishing_cast(20.0, 0.0)
test "the record is saved, and a line in the water is not" (base_st: mut BaseState, fishing_st: mut FishingState, fishing_test_st: mut FishingTestState) {
fresh(base_st, fishing_st, fishing_test_st)
fishing_record_set(fishing_st, 7, 52, true)
fishing_cast(base_st, fishing_st, 20.0, 0.0)
let root = save_tree()
save_section(root, "fishing", 1, fishing_save())
save_section(root, "fishing", 1, fishing_save(fishing_st))
let text = save_encode(root)
fishing_reset()
fishing_reset(base_st, fishing_st)
let n = load_section(save_decode(text), "fishing")
fishing_load(n.data, n.version)
expect_eq(fishing_caught(), 7)
expect_eq(fishing_biggest(), 52)
expect(fishing_legend_caught())
expect(not fishing_active())
fishing_load(base_st, fishing_st, n.data, n.version)
expect_eq(fishing_caught(fishing_st), 7)
expect_eq(fishing_biggest(fishing_st), 52)
expect(fishing_legend_caught(fishing_st))
expect(not fishing_active(fishing_st))
}
}