wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
5ffe50ed02
commit
19fcf60599
459 changed files with 17862 additions and 17603 deletions
|
|
@ -1,25 +1,25 @@
|
|||
# buy.ludic - a tier bought with money once the standing is there; the kind's item follows
|
||||
export function gear_can_buy(k: int) -> bool {
|
||||
if not gear_ok(k) or gear_best(k) or GearWorld.hidden(k) { return false }
|
||||
return GearPurse.rep() >= gear_next_rep(k) and GearPurse.money() >= gear_next_cost(k)
|
||||
export function gear_can_buy(gear_st: mut GearState, k: int) -> bool {
|
||||
if not gear_ok(k) or gear_best(gear_st, k) or GearWorld.hidden(k) { return false }
|
||||
return GearPurse.rep() >= gear_next_rep(gear_st, k) and GearPurse.money() >= gear_next_cost(gear_st, k)
|
||||
}
|
||||
|
||||
export function gear_buy(k: int) -> bool {
|
||||
if not gear_can_buy(k) { return false }
|
||||
let cost = gear_next_cost(k)
|
||||
export function gear_buy(base_st: mut BaseState, gear_st: mut GearState, k: int) -> bool {
|
||||
if not gear_can_buy(gear_st, k) { return false }
|
||||
let cost = gear_next_cost(gear_st, k)
|
||||
if not GearPurse.spend(cost) { return false }
|
||||
gear__lv[k] += 1
|
||||
gear_st.gear__lv[k] += 1
|
||||
let it = GearKinds[k].item
|
||||
if it >= 0 and GearPack.count(it) == 0 { GearPack.add(it, 1) }
|
||||
gear__fact(GEAR_BOUGHT, k, -1, cost)
|
||||
gear__fact(base_st, gear_st, GEAR_BOUGHT, k, -1, cost)
|
||||
return true
|
||||
}
|
||||
|
||||
# a kind whose item is already carried counts as its first tier
|
||||
export function gear_sync() -> void {
|
||||
gear__ensure()
|
||||
export function gear_sync(gear_st: mut GearState) -> void {
|
||||
gear__ensure(gear_st)
|
||||
for k in 0 .. GEAR_COUNT {
|
||||
let it = GearKinds[k].item
|
||||
if it >= 0 and gear__lv[k] == 0 and GearPack.count(it) > 0 { gear__lv[k] = 1 }
|
||||
if it >= 0 and gear_st.gear__lv[k] == 0 and GearPack.count(it) > 0 { gear_st.gear__lv[k] = 1 }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue