wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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459 changed files with 17862 additions and 17603 deletions
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# card.ludic - a card read off the rail: the key opens the picked chip and puts it down, the arrows
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# walk the rail with the card up, and "I know this" mutes the card being read
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export function hints_card() -> int { return hn_card }
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export function hints_card(hints_st: HintsState) -> int { return hints_st.hn_card }
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# the key: the picked card opened, or the open one put down
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export function hints_key() -> void {
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if hn_card >= 0 {
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hints_close()
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export function hints_key(base_st: mut BaseState, hints_st: mut HintsState) -> void {
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if hints_st.hn_card >= 0 {
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hints_close(base_st, hints_st)
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return
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}
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hints_open(hn_pick)
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hints_open(base_st, hints_st, hints_st.hn_pick)
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}
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# the k-th chip on the rail opened as a card
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export function hints_open(k: int) -> void {
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if k < 0 or k >= hn_n { return }
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hn_pick = k
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hn_card = hn_top[k]
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hn_fact(HINTS_F_OPENED, hn_card)
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export function hints_open(base_st: mut BaseState, hints_st: mut HintsState, k: int) -> void {
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if k < 0 or k >= hints_st.hn_n { return }
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hints_st.hn_pick = k
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hints_st.hn_card = hints_st.hn_top[k]
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hn_fact(base_st, hints_st, HINTS_F_OPENED, hints_st.hn_card)
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}
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export function hints_close() -> void {
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if hn_card < 0 { return }
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let c = hn_card
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hn_card = -1
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hn_fact(HINTS_F_CLOSED, c)
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export function hints_close(base_st: mut BaseState, hints_st: mut HintsState) -> void {
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if hints_st.hn_card < 0 { return }
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let c = hints_st.hn_card
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hints_st.hn_card = -1
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hn_fact(base_st, hints_st, HINTS_F_CLOSED, c)
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}
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# the arrows, with a card up: the next chip along (d = 1) or the one before, round the ends
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export function hints_move(d: int) -> void {
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if hn_card < 0 or hn_n <= 1 { return }
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hints_open((hn_pick + hn_n + d) % hn_n)
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export function hints_move(base_st: mut BaseState, hints_st: mut HintsState, d: int) -> void {
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if hints_st.hn_card < 0 or hints_st.hn_n <= 1 { return }
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hints_open(base_st, hints_st, (hints_st.hn_pick + hints_st.hn_n + d) % hints_st.hn_n)
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}
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# "I know this - do not show it again": the card off the rail until the mutes are given back
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export function hints_mute_card() -> void {
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if hn_card < 0 { return }
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let c = hn_card
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hints_mute(c, true)
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hn_card = -1
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hn_t = 0.0
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hn_fact(HINTS_F_MUTED, c)
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export function hints_mute_card(base_st: mut BaseState, hints_st: mut HintsState) -> void {
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if hints_st.hn_card < 0 { return }
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let c = hints_st.hn_card
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hints_mute(hints_st, c, true)
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hints_st.hn_card = -1
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hints_st.hn_t = 0.0
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hn_fact(base_st, hints_st, HINTS_F_MUTED, c)
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}
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# a step's words and its picture (n 1..3): the glyph's name, or the item (-1 when it is a glyph)
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