wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -11,24 +11,26 @@ program HintsTest {
def Hints night { urgency: HINTS_TIP, line: "Night soon" }
def Hints from "cards.lres"
var on: []bool = null
var showing: bool = true
function fake_true(i: int) -> bool { return on[i] }
function fake_showing() -> bool { return showing }
bind HintsWorld { true_now: fn fake_true, showing: fn fake_showing }
function fresh() -> void {
on = new []bool
for i in 0 .. HINT_COUNT { push(on, false) }
showing = true
hints_config(3, 1.0)
hints_reset()
hints_mutes_load(Value.list())
state HintsTestState {
on: []bool = null
showing: bool = true
}
function count(what: int) -> int {
let fs = q_drain(hints_facts())
function fake_true(hints_test_st: HintsTestState, i: int) -> bool { return hints_test_st.on[i] }
function fake_showing(hints_test_st: HintsTestState) -> bool { return hints_test_st.showing }
bind HintsWorld { true_now: fn fake_true, showing: fn fake_showing }
function fresh(base_st: mut BaseState, hints_st: mut HintsState, hints_test_st: mut HintsTestState) -> void {
hints_test_st.on = new []bool
for i in 0 .. HINT_COUNT { push(hints_test_st.on, false) }
hints_test_st.showing = true
hints_config(hints_st, 3, 1.0)
hints_reset(base_st, hints_st)
hints_mutes_load(hints_st, Value.list())
}
function count(base_st: mut BaseState, hints_st: mut HintsState, what: int) -> int {
let fs = q_drain(base_st, hints_facts(base_st, hints_st))
var n = 0
for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
return n
@ -44,119 +46,119 @@ program HintsTest {
expect(hints_step_text(HINT_THIRSTY, 1) == "Drink at a shore")
}
test "the most urgent true cards, capped, ties in registry order" {
fresh()
for i in 0 .. HINT_COUNT { on[i] = true }
hints_tick(1.0)
expect_eq(hints_count(), 3)
expect_eq(hints_at(0), HINT_PARCHED)
expect_eq(hints_at(1), HINT_BEAR)
expect_eq(hints_at(2), HINT_COLD)
on[HINT_PARCHED] = false
on[HINT_BEAR] = false
hints_tick(0.5)
expect_eq(hints_at(0), HINT_PARCHED) # not a second yet: the rail holds
hints_tick(0.6)
expect_eq(hints_at(0), HINT_COLD)
expect_eq(hints_at(1), HINT_THIRSTY)
expect_eq(hints_at(2), HINT_FIRE)
test "the most urgent true cards, capped, ties in registry order" (base_st: mut BaseState, hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(base_st, hints_st, hints_test_st)
for i in 0 .. HINT_COUNT { hints_test_st.on[i] = true }
hints_tick(hints_st, 1.0)
expect_eq(hints_count(hints_st), 3)
expect_eq(hints_at(hints_st, 0), HINT_PARCHED)
expect_eq(hints_at(hints_st, 1), HINT_BEAR)
expect_eq(hints_at(hints_st, 2), HINT_COLD)
hints_test_st.on[HINT_PARCHED] = false
hints_test_st.on[HINT_BEAR] = false
hints_tick(hints_st, 0.5)
expect_eq(hints_at(hints_st, 0), HINT_PARCHED) # not a second yet: the rail holds
hints_tick(hints_st, 0.6)
expect_eq(hints_at(hints_st, 0), HINT_COLD)
expect_eq(hints_at(hints_st, 1), HINT_THIRSTY)
expect_eq(hints_at(hints_st, 2), HINT_FIRE)
}
test "nothing on the rail while it is not showing" {
fresh()
on[HINT_COLD] = true
showing = false
hints_sort()
expect_eq(len(hints_rail()), 0)
expect_eq(hints_count(), 0)
showing = true
hints_sort()
expect_eq(len(hints_rail()), 1)
test "nothing on the rail while it is not showing" (base_st: mut BaseState, hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(base_st, hints_st, hints_test_st)
hints_test_st.on[HINT_COLD] = true
hints_test_st.showing = false
hints_sort(hints_st)
expect_eq(len(hints_rail(hints_st)), 0)
expect_eq(hints_count(hints_st), 0)
hints_test_st.showing = true
hints_sort(hints_st)
expect_eq(len(hints_rail(hints_st)), 1)
}
test "the key opens the picked chip, the arrows walk round, the key puts it down" {
fresh()
on[HINT_COLD] = true
on[HINT_THIRSTY] = true
on[HINT_RAIN] = true
hints_sort()
hints_key()
expect_eq(hints_card(), HINT_COLD)
hints_move(1)
expect_eq(hints_card(), HINT_THIRSTY)
expect(hints_hot(1))
hints_move(-1)
hints_move(-1)
expect_eq(hints_card(), HINT_RAIN)
hints_key()
expect_eq(hints_card(), -1)
expect_eq(count(HINTS_F_OPENED), 4)
test "the key opens the picked chip, the arrows walk round, the key puts it down" (base_st: mut BaseState, hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(base_st, hints_st, hints_test_st)
hints_test_st.on[HINT_COLD] = true
hints_test_st.on[HINT_THIRSTY] = true
hints_test_st.on[HINT_RAIN] = true
hints_sort(hints_st)
hints_key(base_st, hints_st)
expect_eq(hints_card(hints_st), HINT_COLD)
hints_move(base_st, hints_st, 1)
expect_eq(hints_card(hints_st), HINT_THIRSTY)
expect(hints_hot(hints_st, 1))
hints_move(base_st, hints_st, -1)
hints_move(base_st, hints_st, -1)
expect_eq(hints_card(hints_st), HINT_RAIN)
hints_key(base_st, hints_st)
expect_eq(hints_card(hints_st), -1)
expect_eq(count(base_st, hints_st, HINTS_F_OPENED), 4)
}
test "the card follows its subject as the rail re-sorts, and goes when it is no longer true" {
fresh()
on[HINT_THIRSTY] = true
on[HINT_RAIN] = true
hints_sort()
hints_open(1)
expect_eq(hints_card(), HINT_RAIN)
on[HINT_COLD] = true
hints_sort()
expect_eq(hints_card(), HINT_RAIN)
expect_eq(hints_pick(), 2)
on[HINT_RAIN] = false
hints_sort()
expect_eq(hints_card(), -1)
expect_eq(count(HINTS_F_CLOSED), 0) # it went; nobody put it down
test "the card follows its subject as the rail re-sorts, and goes when it is no longer true" (base_st: mut BaseState, hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(base_st, hints_st, hints_test_st)
hints_test_st.on[HINT_THIRSTY] = true
hints_test_st.on[HINT_RAIN] = true
hints_sort(hints_st)
hints_open(base_st, hints_st, 1)
expect_eq(hints_card(hints_st), HINT_RAIN)
hints_test_st.on[HINT_COLD] = true
hints_sort(hints_st)
expect_eq(hints_card(hints_st), HINT_RAIN)
expect_eq(hints_pick(hints_st), 2)
hints_test_st.on[HINT_RAIN] = false
hints_sort(hints_st)
expect_eq(hints_card(hints_st), -1)
expect_eq(count(base_st, hints_st, HINTS_F_CLOSED), 0) # it went; nobody put it down
}
test "I know this: muted off the rail, counted, given back" {
fresh()
on[HINT_COLD] = true
on[HINT_THIRSTY] = true
hints_sort()
hints_key()
hints_mute_card()
expect_eq(hints_card(), -1)
expect(hints_muted(HINT_COLD))
expect_eq(hints_mute_count(), 1)
expect_eq(count(HINTS_F_MUTED), 1)
hints_tick(0.0) # the next pass comes at once
expect_eq(hints_at(0), HINT_THIRSTY)
expect_eq(hints_count(), 1)
hints_unmute_all()
hints_tick(0.0)
expect_eq(hints_at(0), HINT_COLD)
expect_eq(count(HINTS_F_UNMUTED), 1)
test "I know this: muted off the rail, counted, given back" (base_st: mut BaseState, hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(base_st, hints_st, hints_test_st)
hints_test_st.on[HINT_COLD] = true
hints_test_st.on[HINT_THIRSTY] = true
hints_sort(hints_st)
hints_key(base_st, hints_st)
hints_mute_card(base_st, hints_st)
expect_eq(hints_card(hints_st), -1)
expect(hints_muted(hints_st, HINT_COLD))
expect_eq(hints_mute_count(hints_st), 1)
expect_eq(count(base_st, hints_st, HINTS_F_MUTED), 1)
hints_tick(hints_st, 0.0) # the next pass comes at once
expect_eq(hints_at(hints_st, 0), HINT_THIRSTY)
expect_eq(hints_count(hints_st), 1)
hints_unmute_all(base_st, hints_st)
hints_tick(hints_st, 0.0)
expect_eq(hints_at(hints_st, 0), HINT_COLD)
expect_eq(count(base_st, hints_st, HINTS_F_UNMUTED), 1)
}
test "mutes are kept by key, and a key this build lacks is carried through" {
fresh()
hints_mute(HINT_NIGHT, true)
hints_mute(HINT_BEAR, true)
let l = hints_mutes_save()
test "mutes are kept by key, and a key this build lacks is carried through" (base_st: mut BaseState, hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(base_st, hints_st, hints_test_st)
hints_mute(hints_st, HINT_NIGHT, true)
hints_mute(hints_st, HINT_BEAR, true)
let l = hints_mutes_save(hints_st)
expect_eq(Value.count(l), 2)
Value.add(l, Value.str("gone_card"))
Value.add(l, Value.int(3)) # not a key: ignored
hints_mutes_load(l)
expect(hints_muted(HINT_NIGHT))
expect(hints_muted(HINT_BEAR))
expect(not hints_muted(HINT_RAIN))
expect_eq(hints_mute_count(), 2)
let back = hints_mutes_save()
hints_mutes_load(hints_st, l)
expect(hints_muted(hints_st, HINT_NIGHT))
expect(hints_muted(hints_st, HINT_BEAR))
expect(not hints_muted(hints_st, HINT_RAIN))
expect_eq(hints_mute_count(hints_st), 2)
let back = hints_mutes_save(hints_st)
expect_eq(Value.count(back), 3)
expect(Value.as_str(Value.at(back, 2)) == "gone_card")
hints_mutes_load(null)
expect_eq(hints_mute_count(), 0)
hints_mutes_load(hints_st, null)
expect_eq(hints_mute_count(hints_st), 0)
}
test "as a system it ticks the rail" {
fresh()
core_clear()
core_add(hints_system())
core_reset_all()
on[HINT_FIRE] = true
core_tick_all(tick_new(1.0, 1, 0.0))
expect_eq(hints_at(0), HINT_FIRE)
test "as a system it ticks the rail" (base_st: mut BaseState, hints_st: mut HintsState, hints_test_st: mut HintsTestState) {
fresh(base_st, hints_st, hints_test_st)
core_clear(base_st)
core_add(base_st, hints_system())
core_reset_all(base_st)
hints_test_st.on[HINT_FIRE] = true
core_tick_all(base_st, tick_new(1.0, 1, 0.0))
expect_eq(hints_at(hints_st, 0), HINT_FIRE)
}
}