wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -12,31 +12,33 @@ export property ItemChanged {
after: int = 0
}
var iv_keys: []string = null
var iv_counts: []int = null
var iv_changes: Queue<ItemChanged> = null
export state InventoryState {
iv_keys: []string = null
iv_counts: []int = null
iv_changes: Queue<ItemChanged> = null
}
# the kinds, by the name each is saved under; the pack starts empty
export function inv_config(keys: []string) -> void {
iv_keys = keys
inv_clear()
export function inv_config(inventory_st: mut InventoryState, keys: []string) -> void {
inventory_st.iv_keys = keys
inv_clear(inventory_st)
}
export function inv_changes() -> Queue<ItemChanged> {
if iv_changes == null { iv_changes = queue_new("inventory.changes") }
return iv_changes
export function inv_changes(base_st: mut BaseState, inventory_st: mut InventoryState) -> Queue<ItemChanged> {
if inventory_st.iv_changes == null { inventory_st.iv_changes = queue_new(base_st, "inventory.changes") }
return inventory_st.iv_changes
}
function iv_valid(it: int) -> bool { return iv_counts != null and it >= 0 and it < len(iv_counts) }
function iv_valid(inventory_st: InventoryState, it: int) -> bool { return inventory_st.iv_counts != null and it >= 0 and it < len(inventory_st.iv_counts) }
export function inv_kinds() -> int {
if iv_keys == null { return 0 }
return len(iv_keys)
export function inv_kinds(inventory_st: InventoryState) -> int {
if inventory_st.iv_keys == null { return 0 }
return len(inventory_st.iv_keys)
}
export function inv_count(it: int) -> int {
if not iv_valid(it) { return 0 }
return iv_counts[it]
export function inv_count(inventory_st: InventoryState, it: int) -> int {
if not iv_valid(inventory_st, it) { return 0 }
return inventory_st.iv_counts[it]
}
export function inv_limit(it: int) -> int {
@ -44,16 +46,16 @@ export function inv_limit(it: int) -> int {
}
# how many more fit
export function inv_room(it: int) -> int {
if not iv_valid(it) { return 0 }
return Math.max(inv_limit(it) - iv_counts[it], 0)
export function inv_room(inventory_st: InventoryState, it: int) -> int {
if not iv_valid(inventory_st, it) { return 0 }
return Math.max(inv_limit(it) - inventory_st.iv_counts[it], 0)
}
export function inv_has(it: int, n: int) -> bool { return inv_count(it) >= n }
export function inv_has(inventory_st: InventoryState, it: int, n: int) -> bool { return inv_count(inventory_st, it) >= n }
export function inv_total() -> int {
export function inv_total(inventory_st: InventoryState) -> int {
var t = 0
if iv_counts == null { return 0 }
for i in 0 .. len(iv_counts) { t += iv_counts[i] }
if inventory_st.iv_counts == null { return 0 }
for i in 0 .. len(inventory_st.iv_counts) { t += inventory_st.iv_counts[i] }
return t
}

View file

@ -1,14 +1,14 @@
# system.ludic - the pack as a system: reset and its own save section, each count under its
# kind's name, so kinds can be added or reordered without a migration
export function inv_reset() -> void {
inv_clear()
q_clear(inv_changes())
export function inv_reset(base_st: mut BaseState, inventory_st: mut InventoryState) -> void {
inv_clear(inventory_st)
q_clear(base_st, inv_changes(base_st, inventory_st))
}
export function inv_save() -> Val {
export function inv_save(inventory_st: InventoryState) -> Val {
let counts = Value.object()
for i in 0 .. inv_kinds() {
if iv_counts[i] != 0 { sv_put_int(counts, iv_keys[i], iv_counts[i]) }
for i in 0 .. inv_kinds(inventory_st) {
if inventory_st.iv_counts[i] != 0 { sv_put_int(counts, inventory_st.iv_keys[i], inventory_st.iv_counts[i]) }
}
let v = Value.object()
Value.put(v, "counts", counts)
@ -16,11 +16,11 @@ export function inv_save() -> Val {
}
# a name this build does not know is dropped
export function inv_load(v: Val, version: int) -> void {
inv_clear()
export function inv_load(inventory_st: mut InventoryState, v: Val, version: int) -> void {
inv_clear(inventory_st)
if Value.has(v, "counts") == 0 { return }
let counts = Value.get(v, "counts")
for i in 0 .. inv_kinds() { iv_counts[i] = Math.max(sv_int(counts, iv_keys[i], 0), 0) }
for i in 0 .. inv_kinds(inventory_st) { inventory_st.iv_counts[i] = Math.max(sv_int(counts, inventory_st.iv_keys[i], 0), 0) }
}
export function inv_system() -> System {

View file

@ -23,74 +23,74 @@ program InventoryTest {
bind PackRules { stack_limit: fn limit }
function fresh() -> void {
inv_config(names("wood", "rod", "fish"))
inv_reset()
function fresh(base_st: mut BaseState, inventory_st: mut InventoryState) -> void {
inv_config(inventory_st, names("wood", "rod", "fish"))
inv_reset(base_st, inventory_st)
}
function changes() -> []ItemChanged { return q_drain(inv_changes()) }
function waiting() -> int { return q_len(inv_changes()) }
function changes(base_st: mut BaseState, inventory_st: mut InventoryState) -> []ItemChanged { return q_drain(base_st, inv_changes(base_st, inventory_st)) }
function waiting(base_st: mut BaseState, inventory_st: mut InventoryState) -> int { return q_len(inv_changes(base_st, inventory_st)) }
test "add puts in what fits and says how many" {
fresh()
expect_eq(inv_add(WOOD, 7), 7)
expect_eq(inv_add(WOOD, 7), 3)
expect_eq(inv_count(WOOD), 10)
expect_eq(inv_room(WOOD), 0)
expect_eq(inv_add(ROD, 2), 1)
expect_eq(inv_total(), 11)
test "add puts in what fits and says how many" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
expect_eq(inv_add(base_st, inventory_st, WOOD, 7), 7)
expect_eq(inv_add(base_st, inventory_st, WOOD, 7), 3)
expect_eq(inv_count(inventory_st, WOOD), 10)
expect_eq(inv_room(inventory_st, WOOD), 0)
expect_eq(inv_add(base_st, inventory_st, ROD, 2), 1)
expect_eq(inv_total(inventory_st), 11)
}
test "take is all or none" {
fresh()
inv_add(FISH, 3)
expect(not inv_take(FISH, 4))
expect_eq(inv_count(FISH), 3)
expect(inv_take(FISH, 3))
expect(not inv_has(FISH, 1))
test "take is all or none" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
inv_add(base_st, inventory_st, FISH, 3)
expect(not inv_take(base_st, inventory_st, FISH, 4))
expect_eq(inv_count(inventory_st, FISH), 3)
expect(inv_take(base_st, inventory_st, FISH, 3))
expect(not inv_has(inventory_st, FISH, 1))
}
test "set goes past the room, never below zero" {
fresh()
inv_set(ROD, 3)
expect_eq(inv_count(ROD), 3)
expect_eq(inv_room(ROD), 0)
inv_set(ROD, -2)
expect_eq(inv_count(ROD), 0)
test "set goes past the room, never below zero" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
inv_set(base_st, inventory_st, ROD, 3)
expect_eq(inv_count(inventory_st, ROD), 3)
expect_eq(inv_room(inventory_st, ROD), 0)
inv_set(base_st, inventory_st, ROD, -2)
expect_eq(inv_count(inventory_st, ROD), 0)
}
test "every change is a fact, and no change is not" {
fresh()
inv_add(WOOD, 2)
inv_take(WOOD, 1)
inv_set(WOOD, 1)
let cs = changes()
test "every change is a fact, and no change is not" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
inv_add(base_st, inventory_st, WOOD, 2)
inv_take(base_st, inventory_st, WOOD, 1)
inv_set(base_st, inventory_st, WOOD, 1)
let cs = changes(base_st, inventory_st)
expect_eq(len(cs), 2)
expect_eq(cs[0].after, 2)
expect_eq(cs[1].before, 2)
expect_eq(cs[1].after, 1)
expect_eq(waiting(), 0)
expect_eq(waiting(base_st, inventory_st), 0)
}
test "an item out of range is nothing" {
fresh()
expect_eq(inv_add(9, 1), 0)
expect_eq(inv_count(-1), 0)
expect(not inv_take(9, 0))
test "an item out of range is nothing" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
expect_eq(inv_add(base_st, inventory_st, 9, 1), 0)
expect_eq(inv_count(inventory_st, -1), 0)
expect(not inv_take(base_st, inventory_st, 9, 0))
}
test "the save is by name, so a reordered table still reads it" {
fresh()
inv_add(WOOD, 4)
inv_add(FISH, 2)
test "the save is by name, so a reordered table still reads it" (base_st: mut BaseState, inventory_st: mut InventoryState) {
fresh(base_st, inventory_st)
inv_add(base_st, inventory_st, WOOD, 4)
inv_add(base_st, inventory_st, FISH, 2)
let root = save_tree()
save_section(root, "inventory", 1, inv_save())
save_section(root, "inventory", 1, inv_save(inventory_st))
let text = save_encode(root)
inv_config(names("fish", "bait", "wood"))
inv_config(inventory_st, names("fish", "bait", "wood"))
let n = load_section(save_decode(text), "inventory")
inv_load(n.data, n.version)
expect_eq(inv_count(0), 2)
expect_eq(inv_count(1), 0)
expect_eq(inv_count(2), 4)
inv_load(inventory_st, n.data, n.version)
expect_eq(inv_count(inventory_st, 0), 2)
expect_eq(inv_count(inventory_st, 1), 0)
expect_eq(inv_count(inventory_st, 2), 4)
}
}

View file

@ -1,38 +1,38 @@
# verbs.ludic - the only way a count changes, and each change is said once
function iv_change(it: int, after: int) -> void {
let before = iv_counts[it]
function iv_change(base_st: mut BaseState, inventory_st: mut InventoryState, it: int, after: int) -> void {
let before = inventory_st.iv_counts[it]
if before == after { return }
iv_counts[it] = after
inventory_st.iv_counts[it] = after
let c = new ItemChanged
c.item = it
c.before = before
c.after = after
q_push(inv_changes(), c)
q_push(base_st, inv_changes(base_st, inventory_st), c)
}
# as many of n as there is room for; returns how many went in
export function inv_add(it: int, n: int) -> int {
if not iv_valid(it) or n <= 0 { return 0 }
let k = Math.min(n, inv_room(it))
if k > 0 { iv_change(it, iv_counts[it] + k) }
export function inv_add(base_st: mut BaseState, inventory_st: mut InventoryState, it: int, n: int) -> int {
if not iv_valid(inventory_st, it) or n <= 0 { return 0 }
let k = Math.min(n, inv_room(inventory_st, it))
if k > 0 { iv_change(base_st, inventory_st, it, inventory_st.iv_counts[it] + k) }
return k
}
# all n or none
export function inv_take(it: int, n: int) -> bool {
if not iv_valid(it) or iv_counts[it] < n { return false }
if n > 0 { iv_change(it, iv_counts[it] - n) }
export function inv_take(base_st: mut BaseState, inventory_st: mut InventoryState, it: int, n: int) -> bool {
if not iv_valid(inventory_st, it) or inventory_st.iv_counts[it] < n { return false }
if n > 0 { iv_change(base_st, inventory_st, it, inventory_st.iv_counts[it] - n) }
return true
}
# a count outright, room or not (a starting kit, a correction, the network's word); never below 0
export function inv_set(it: int, n: int) -> void {
if not iv_valid(it) { return }
iv_change(it, Math.max(n, 0))
export function inv_set(base_st: mut BaseState, inventory_st: mut InventoryState, it: int, n: int) -> void {
if not iv_valid(inventory_st, it) { return }
iv_change(base_st, inventory_st, it, Math.max(n, 0))
}
# everything gone, silently: a new trip, or before a load
export function inv_clear() -> void {
iv_counts = new []int
for i in 0 .. inv_kinds() { push(iv_counts, 0) }
export function inv_clear(inventory_st: mut InventoryState) -> void {
inventory_st.iv_counts = new []int
for i in 0 .. inv_kinds(inventory_st) { push(inventory_st.iv_counts, 0) }
}