wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -1,39 +1,39 @@
# system.ludic - two systems, one per owner: "jobs" is this player's (personal jobs and boards, the
# done counts, the tick), "jobs.party" the party's, saved with the world
export function jobs_reset() -> void {
jobs__reset_scope(JOBS_SELF)
for g in 0 .. JOBS_GROUPS { jobs__done_n[g] = 0 }
q_clear(jobs_facts())
export function jobs_reset(base_st: mut BaseState, jobs_st: mut JobsState) -> void {
jobs__reset_scope(jobs_st, JOBS_SELF)
for g in 0 .. JOBS_GROUPS { jobs_st.jobs__done_n[g] = 0 }
q_clear(base_st, jobs_facts(base_st, jobs_st))
}
export function jobs_party_reset() -> void { jobs__reset_scope(JOBS_PARTY) }
export function jobs_party_reset(jobs_st: mut JobsState) -> void { jobs__reset_scope(jobs_st, JOBS_PARTY) }
export function jobs_save() -> Val {
jobs__ensure()
let v = jobs__save_scope(JOBS_SELF)
sv_put_ints(v, "done", jobs__done_n)
export function jobs_save(jobs_st: mut JobsState) -> Val {
jobs__ensure(jobs_st)
let v = jobs__save_scope(jobs_st, JOBS_SELF)
sv_put_ints(v, "done", jobs_st.jobs__done_n)
return v
}
export function jobs_load(v: Val, version: int) -> void {
jobs__load_scope(JOBS_SELF, v)
export function jobs_load(jobs_st: mut JobsState, v: Val, version: int) -> void {
jobs__load_scope(jobs_st, JOBS_SELF, v)
let d = sv_ints(v, "done")
for g in 0 .. JOBS_GROUPS {
jobs__done_n[g] = 0
if g < len(d) { jobs__done_n[g] = d[g] }
jobs_st.jobs__done_n[g] = 0
if g < len(d) { jobs_st.jobs__done_n[g] = d[g] }
}
}
export function jobs_party_save() -> Val {
jobs__ensure()
return jobs__save_scope(JOBS_PARTY)
export function jobs_party_save(jobs_st: mut JobsState) -> Val {
jobs__ensure(jobs_st)
return jobs__save_scope(jobs_st, JOBS_PARTY)
}
export function jobs_party_load(v: Val, version: int) -> void { jobs__load_scope(JOBS_PARTY, v) }
export function jobs_party_load(jobs_st: mut JobsState, v: Val, version: int) -> void { jobs__load_scope(jobs_st, JOBS_PARTY, v) }
function jobs__tick(t: Tick) -> void {
jobs__offers()
jobs_recheck()
function jobs__tick(base_st: mut BaseState, jobs_st: mut JobsState, t: Tick) -> void {
jobs__offers(base_st, jobs_st)
jobs_recheck(base_st, jobs_st)
}
export function jobs_system() -> System {