wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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459 changed files with 17862 additions and 17603 deletions
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# view_moves.ludic - moving the view: zoom in steps or about a point (so what is under the pointer
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# stays under it), a drag that pans, and a press that picks the mark under it
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var mm_panning: bool = false
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var mm_drag_rx: float = 0.0
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var mm_drag_ry: float = 0.0
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var mm_drag_vx: float = 0.0
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var mm_drag_vz: float = 0.0
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export function minimap_zoom_set(z: float) -> void {
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mm_zoom = Math.clamp(z, mm_zoom_min, mm_zoom_max)
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minimap_clamp()
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export function minimap_zoom_set(minimap_st: mut MinimapState, z: float) -> void {
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minimap_st.mm_zoom = Math.clamp(z, minimap_st.mm_zoom_min, minimap_st.mm_zoom_max)
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minimap_clamp(minimap_st)
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}
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# a step in (dir > 0) or out, a third at a time
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export function minimap_zoom_step(dir: int) -> void {
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if dir > 0 { minimap_zoom_set(mm_zoom * 1.3) } else { minimap_zoom_set(mm_zoom / 1.3) }
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export function minimap_zoom_step(minimap_st: mut MinimapState, dir: int) -> void {
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if dir > 0 { minimap_zoom_set(minimap_st, minimap_st.mm_zoom * 1.3) } else { minimap_zoom_set(minimap_st, minimap_st.mm_zoom / 1.3) }
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}
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# zoom by `factor` about a point of the window
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export function minimap_zoom_about(rx: float, ry: float, factor: float) -> void {
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let wx = minimap_wx(rx)
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let wz = minimap_wz(ry)
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mm_zoom = Math.clamp(mm_zoom * factor, mm_zoom_min, mm_zoom_max)
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mm_vx = mm_vx + wx - minimap_wx(rx)
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mm_vz = mm_vz + wz - minimap_wz(ry)
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minimap_clamp()
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export function minimap_zoom_about(minimap_st: mut MinimapState, rx: float, ry: float, factor: float) -> void {
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let wx = minimap_wx(minimap_st, rx)
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let wz = minimap_wz(minimap_st, ry)
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minimap_st.mm_zoom = Math.clamp(minimap_st.mm_zoom * factor, minimap_st.mm_zoom_min, minimap_st.mm_zoom_max)
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minimap_st.mm_vx = minimap_st.mm_vx + wx - minimap_wx(minimap_st, rx)
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minimap_st.mm_vz = minimap_st.mm_vz + wz - minimap_wz(minimap_st, ry)
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minimap_clamp(minimap_st)
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}
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export function minimap_pan_begin(rx: float, ry: float) -> void {
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mm_panning = true
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mm_drag_rx = rx
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mm_drag_ry = ry
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mm_drag_vx = mm_vx
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mm_drag_vz = mm_vz
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export function minimap_pan_begin(minimap_st: mut MinimapState, rx: float, ry: float) -> void {
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minimap_st.mm_panning = true
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minimap_st.mm_drag_rx = rx
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minimap_st.mm_drag_ry = ry
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minimap_st.mm_drag_vx = minimap_st.mm_vx
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minimap_st.mm_drag_vz = minimap_st.mm_vz
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}
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# the point pressed follows the pointer
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export function minimap_pan_to(rx: float, ry: float) -> void {
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if not mm_panning { return }
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mm_vx = mm_drag_vx - (rx - mm_drag_rx) / minimap_scale()
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mm_vz = mm_drag_vz - (ry - mm_drag_ry) / minimap_scale()
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minimap_clamp()
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export function minimap_pan_to(minimap_st: mut MinimapState, rx: float, ry: float) -> void {
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if not minimap_st.mm_panning { return }
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minimap_st.mm_vx = minimap_st.mm_drag_vx - (rx - minimap_st.mm_drag_rx) / minimap_scale(minimap_st)
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minimap_st.mm_vz = minimap_st.mm_drag_vz - (ry - minimap_st.mm_drag_ry) / minimap_scale(minimap_st)
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minimap_clamp(minimap_st)
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}
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export function minimap_pan_end() -> void { mm_panning = false }
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export function minimap_panning() -> bool { return mm_panning }
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export function minimap_pan_end(minimap_st: mut MinimapState) -> void { minimap_st.mm_panning = false }
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export function minimap_panning(minimap_st: MinimapState) -> bool { return minimap_st.mm_panning }
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# the mark within r pixels of a point of the window is opened (the last drawn, so the top one);
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# -1 and nothing changes when there is none
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export function minimap_pick(rx: float, ry: float, r: float) -> int {
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let sx = mm_x0 + rx
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let sy = mm_y0 + ry
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export function minimap_pick(minimap_st: mut MinimapState, rx: float, ry: float, r: float) -> int {
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let sx = minimap_st.mm_x0 + rx
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let sy = minimap_st.mm_y0 + ry
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var hit = -1
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for i in 0 .. minimap_pin_count() {
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let px = minimap_px(mm_pins[i].x)
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let py = minimap_py(mm_pins[i].z)
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for i in 0 .. minimap_pin_count(minimap_st) {
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let px = minimap_px(minimap_st, minimap_st.mm_pins[i].x)
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let py = minimap_py(minimap_st, minimap_st.mm_pins[i].z)
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if sx >= px - r and sx < px + r and sy >= py - r and sy < py + r { hit = i }
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}
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if hit >= 0 { mm_open = hit }
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if hit >= 0 { minimap_st.mm_open = hit }
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return hit
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}
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