wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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459 changed files with 17862 additions and 17603 deletions
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@ -6,17 +6,13 @@ export property UiKeyframes {
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stops: []float = null
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rules: []UiRule = null
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}
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var an_frames: []UiKeyframes = new []UiKeyframes
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var an_keys: []string = new []string
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var an_start: []float = new []float
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var an_frame: int = 0
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# the renderer's clock in seconds, or the frames shown at sixty a second (a test, a still picture)
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function an_now() -> float {
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if ui_be != null and ui_be.now != null { return ui_be.now() }
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return float(an_frame) / 60.0
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function an_now(ui_st: UiState) -> float {
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if ui_st.ui_be != null and ui_st.ui_be.now != null { return ui_st.ui_be.now() }
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return float(ui_st.an_frame) / 60.0
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}
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# @keyframes NAME { from {...} 50% {...} to {...} }
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function an_read(name: string, body: string, err: []string) -> void {
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function an_read(ui_st: mut UiState, name: string, body: string, err: []string) -> void {
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let k = new UiKeyframes
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k.name = tpl_words(name)
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k.stops = new []float
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@ -34,40 +30,40 @@ function an_read(name: string, body: string, err: []string) -> void {
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push(k.stops, at)
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push(k.rules, decls)
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}
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push(an_frames, k)
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push(ui_st.an_frames, k)
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}
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function an_find(name: string) -> UiKeyframes {
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for i in 0 .. len(an_frames) {
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if an_frames[i].name == name { return an_frames[i] }
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function an_find(ui_st: UiState, name: string) -> UiKeyframes {
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for i in 0 .. len(ui_st.an_frames) {
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if ui_st.an_frames[i].name == name { return ui_st.an_frames[i] }
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}
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return null
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}
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# when this element's animation began: the first frame it was seen with it
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function an_began(key: string) -> float {
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for i in 0 .. len(an_keys) {
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if an_keys[i] == key { return an_start[i] }
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function an_began(ui_st: mut UiState, key: string) -> float {
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for i in 0 .. len(ui_st.an_keys) {
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if ui_st.an_keys[i] == key { return ui_st.an_start[i] }
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}
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push(an_keys, key)
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push(an_start, an_now())
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return an_now()
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push(ui_st.an_keys, key)
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push(ui_st.an_start, an_now(ui_st))
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return an_now(ui_st)
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}
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# the element's animation at this moment: each property between the stops around it
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function an_apply(n: UiNode) -> void {
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function an_apply(ui_st: mut UiState, n: UiNode) -> void {
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if n.anim == "" or n.anim_dur <= 0.0 { return }
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let k = an_find(n.anim)
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let k = an_find(ui_st, n.anim)
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if k == null {
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ui_err(`animation {n.anim}: there is no @keyframes of that name`)
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ui_err(ui_st, `animation {n.anim}: there is no @keyframes of that name`)
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return
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}
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var t = (an_now() - an_began(`{n.key}@{n.anim}`)) / n.anim_dur
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var t = (an_now(ui_st) - an_began(ui_st, `{n.key}@{n.anim}`)) / n.anim_dur
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if n.anim_loop {
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let lap = int(t)
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t = t - float(lap)
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if n.anim_alt and lap % 2 == 1 { t = 1.0 - t }
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} else { t = Math.clamp(t, 0.0, 1.0) }
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an_at(n, k, t)
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an_at(ui_st, n, k, t)
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}
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function an_at(n: UiNode, k: UiKeyframes, t: float) -> void {
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function an_at(ui_st: mut UiState, n: UiNode, k: UiKeyframes, t: float) -> void {
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var lo = 0
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var hi = len(k.stops) - 1
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for i in 0 .. len(k.stops) {
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@ -79,11 +75,11 @@ function an_at(n: UiNode, k: UiKeyframes, t: float) -> void {
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let a = k.rules[lo]
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let b = k.rules[hi]
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for i in 0 .. len(a.keys) {
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let va = el_num(vl_text(ui_eval(a.vals[i], n.env)))
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let va = el_num(vl_text(ui_eval(ui_st, a.vals[i], n.env)))
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var vb = va
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for j in 0 .. len(b.keys) {
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if b.keys[j] == a.keys[i] { vb = el_num(vl_text(ui_eval(b.vals[j], n.env))) }
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if b.keys[j] == a.keys[i] { vb = el_num(vl_text(ui_eval(ui_st, b.vals[j], n.env))) }
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}
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el_apply(n, a.keys[i], Value.float(va + (vb - va) * f))
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el_apply(ui_st, n, a.keys[i], Value.float(va + (vb - va) * f))
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}
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}
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