wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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459 changed files with 17862 additions and 17603 deletions
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@ -1,20 +1,13 @@
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# life.ludic - on-mount and on-unmount: an element or component that appears in a frame it was not
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# in last frame is mounted, and one that is gone is unmounted, each once, after the frame is drawn
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var lc_keys: []string = new []string
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var lc_mounts: []UiAct = new []UiAct
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var lc_unmounts: []UiAct = new []UiAct
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var lc_envs: []UiEnv = new []UiEnv
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var lc_prev_keys: []string = new []string
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var lc_prev_unmounts: []UiAct = new []UiAct
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var lc_prev_envs: []UiEnv = new []UiEnv
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# a build starts its own records: a screen built twice keeps only the last build's
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function lc_begin() -> void {
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lc_keys = new []string
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lc_mounts = new []UiAct
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lc_unmounts = new []UiAct
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lc_envs = new []UiEnv
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function lc_begin(ui_st: mut UiState) -> void {
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ui_st.lc_keys = new []string
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ui_st.lc_mounts = new []UiAct
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ui_st.lc_unmounts = new []UiAct
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ui_st.lc_envs = new []UiEnv
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}
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function lc_note(key: string, names: []string, acts: []UiAct, e: UiEnv) -> void {
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function lc_note(ui_st: mut UiState, key: string, names: []string, acts: []UiAct, e: UiEnv) -> void {
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var m: UiAct = null
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var u: UiAct = null
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for i in 0 .. len(names) {
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@ -22,43 +15,43 @@ function lc_note(key: string, names: []string, acts: []UiAct, e: UiEnv) -> void
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if names[i] == "unmount" { u = acts[i] }
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}
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if m == null and u == null { return }
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push(lc_keys, key)
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push(lc_mounts, m)
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push(lc_unmounts, u)
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push(lc_envs, e)
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push(ui_st.lc_keys, key)
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push(ui_st.lc_mounts, m)
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push(ui_st.lc_unmounts, u)
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push(ui_st.lc_envs, e)
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}
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function lc_mine(key: string, screen: string) -> bool {
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let n = len(screen)
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return key == screen or (len(key) > n and key[0..n] == screen and key[n] == 47)
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}
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# the screen's mounts and unmounts since its last frame; other screens' records are kept
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function lc_run(screen: string) -> void {
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for i in 0 .. len(lc_keys) {
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if lc_mounts[i] != null and not sel_has(lc_prev_keys, lc_keys[i]) { act_run(lc_mounts[i], lc_envs[i]) }
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function lc_run(ui_st: mut UiState, screen: string) -> void {
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for i in 0 .. len(ui_st.lc_keys) {
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if ui_st.lc_mounts[i] != null and not sel_has(ui_st.lc_prev_keys, ui_st.lc_keys[i]) { act_run(ui_st, ui_st.lc_mounts[i], ui_st.lc_envs[i]) }
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}
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let keys = new []string
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let unmounts = new []UiAct
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let envs = new []UiEnv
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for i in 0 .. len(lc_prev_keys) {
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let k = lc_prev_keys[i]
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for i in 0 .. len(ui_st.lc_prev_keys) {
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let k = ui_st.lc_prev_keys[i]
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if lc_mine(k, screen) {
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if lc_prev_unmounts[i] != null and not sel_has(lc_keys, k) { act_run(lc_prev_unmounts[i], lc_prev_envs[i]) }
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if ui_st.lc_prev_unmounts[i] != null and not sel_has(ui_st.lc_keys, k) { act_run(ui_st, ui_st.lc_prev_unmounts[i], ui_st.lc_prev_envs[i]) }
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} else {
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push(keys, k)
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push(unmounts, lc_prev_unmounts[i])
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push(envs, lc_prev_envs[i])
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push(unmounts, ui_st.lc_prev_unmounts[i])
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push(envs, ui_st.lc_prev_envs[i])
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}
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}
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for i in 0 .. len(lc_keys) {
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push(keys, lc_keys[i])
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push(unmounts, lc_unmounts[i])
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push(envs, lc_envs[i])
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for i in 0 .. len(ui_st.lc_keys) {
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push(keys, ui_st.lc_keys[i])
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push(unmounts, ui_st.lc_unmounts[i])
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push(envs, ui_st.lc_envs[i])
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}
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lc_prev_keys = keys
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lc_prev_unmounts = unmounts
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lc_prev_envs = envs
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lc_keys = new []string
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lc_mounts = new []UiAct
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lc_unmounts = new []UiAct
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lc_envs = new []UiEnv
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ui_st.lc_prev_keys = keys
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ui_st.lc_prev_unmounts = unmounts
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ui_st.lc_prev_envs = envs
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ui_st.lc_keys = new []string
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ui_st.lc_mounts = new []UiAct
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ui_st.lc_unmounts = new []UiAct
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ui_st.lc_envs = new []UiEnv
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}
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