wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic 1804 vars into 126 states, 64 into lets; 23498 edits in 460 files Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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459 changed files with 17862 additions and 17603 deletions
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@ -4,20 +4,22 @@ import "ludic.weather"
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import "ludic.base"
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program WeatherTest {
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numbers float
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var owns: bool = true
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var hours: float = 12.0
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var bias: int = 0
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var lean: []float = null
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state WeatherTestState {
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owns: bool = true
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hours: float = 12.0
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bias: int = 0
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lean: []float = null
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}
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function fake_owns() -> bool { return owns }
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function fake_hours() -> float { return hours }
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function fake_night() -> bool { return hours < 6.0 or hours > 20.0 }
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function fake_bias() -> int { return bias }
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function fake_owns(weather_test_st: WeatherTestState) -> bool { return weather_test_st.owns }
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function fake_hours(weather_test_st: WeatherTestState) -> float { return weather_test_st.hours }
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function fake_night(weather_test_st: WeatherTestState) -> bool { return weather_test_st.hours < 6.0 or weather_test_st.hours > 20.0 }
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function fake_bias(weather_test_st: WeatherTestState) -> int { return weather_test_st.bias }
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function fake_seed() -> int { return 7 }
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function fake_front_hours() -> float { return 6.0 }
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function fake_odds(from: int) -> []float {
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if lean != null { return lean }
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return weather_kind(from).odds
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function fake_odds(weather_st: WeatherState, weather_test_st: WeatherTestState, from: int) -> []float {
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if weather_test_st.lean != null { return weather_test_st.lean }
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return weather_kind(weather_st, from).odds
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}
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function odds3(a: float, b: float, c: float) -> []float {
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@ -57,146 +59,146 @@ program WeatherTest {
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}
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# clear, rain and storm: clear always goes to rain, rain to storm, storm to clear
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function fresh() -> void {
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owns = true
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hours = 12.0
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bias = WEATHER_NO_BIAS
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lean = null
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function fresh(base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) -> void {
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weather_test_st.owns = true
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weather_test_st.hours = 12.0
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weather_test_st.bias = WEATHER_NO_BIAS
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weather_test_st.lean = null
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let ks = new []WeatherKind
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push(ks, kind("clear", false, false, odds3(0.0, 1.0, 0.0)))
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push(ks, kind("rain", true, false, odds3(0.0, 0.0, 1.0)))
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push(ks, kind("storm", true, true, odds3(1.0, 0.0, 0.0)))
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weather_kinds(ks)
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weather_config_wind(0.5, 2.5, 10.0, 19.0)
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weather_reset()
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weather_kinds(weather_st, ks)
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weather_config_wind(weather_st, 0.5, 2.5, 10.0, 19.0)
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weather_reset(base_st, weather_st)
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}
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function facts() -> []WeatherFact { return q_drain(weather_facts()) }
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function step(dt: float, gh: float, n: int) -> void { for i in 0 .. n { weather_run(dt, gh) } }
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function facts(base_st: mut BaseState, weather_st: mut WeatherState) -> []WeatherFact { return q_drain(base_st, weather_facts(base_st, weather_st)) }
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function step(base_st: mut BaseState, weather_st: mut WeatherState, dt: float, gh: float, n: int) -> void { for i in 0 .. n { weather_run(base_st, weather_st, dt, gh) } }
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function count(fs: []WeatherFact, what: int) -> int {
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var n = 0
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for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
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return n
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}
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test "a new trip is clear, dry and forecast clear" {
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fresh()
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expect_eq(weather_state(), 0)
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expect_eq(weather_forecast(), 0)
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expect(not weather_wet())
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expect(weather_cold() == 0.0)
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test "a new trip is clear, dry and forecast clear" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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expect_eq(weather_state(weather_st), 0)
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expect_eq(weather_forecast(weather_st), 0)
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expect(not weather_wet(weather_st))
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expect(weather_cold(weather_st) == 0.0)
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}
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test "a spell that runs out gives way to the next, as a fact" {
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fresh()
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weather_set(0, 1, 0.1)
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step(0.1, 0.2, 1)
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expect_eq(weather_state(), 1)
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expect_eq(weather_next(), 2)
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let fs = facts()
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test "a spell that runs out gives way to the next, as a fact" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_set(weather_st, 0, 1, 0.1)
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step(base_st, weather_st, 0.1, 0.2, 1)
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expect_eq(weather_state(weather_st), 1)
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expect_eq(weather_next(weather_st), 2)
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let fs = facts(base_st, weather_st)
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expect_eq(count(fs, WEATHER_BEGAN), 1)
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expect(weather_left() >= 1.0 and weather_left() < 3.0)
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expect(weather_left(weather_st) >= 1.0 and weather_left(weather_st) < 3.0)
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}
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test "the amount eases in, and wet follows it" {
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fresh()
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weather_set(0, 1, 0.01)
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step(0.1, 0.02, 1)
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expect(not weather_wet())
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step(0.1, 0.0, 200)
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expect(weather_wet())
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expect(weather_cold() > 4.0)
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expect(weather_ground_wet() > 0.5)
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test "the amount eases in, and wet follows it" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_set(weather_st, 0, 1, 0.01)
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step(base_st, weather_st, 0.1, 0.02, 1)
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expect(not weather_wet(weather_st))
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step(base_st, weather_st, 0.1, 0.0, 200)
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expect(weather_wet(weather_st))
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expect(weather_cold(weather_st) > 4.0)
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expect(weather_ground_wet(weather_st) > 0.5)
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}
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test "a storm throws lightning, and a clearing in daylight is a fact" {
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fresh()
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weather_set(2, 0, 2.0)
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step(1.0, 0.0, 60)
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expect(count(facts(), WEATHER_THUNDER) > 0)
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weather_set(2, 0, 0.05)
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step(0.1, 0.1, 1)
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expect_eq(weather_state(), 0)
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expect(weather_after_front())
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expect_eq(count(facts(), WEATHER_CLEARED), 1)
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test "a storm throws lightning, and a clearing in daylight is a fact" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_set(weather_st, 2, 0, 2.0)
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step(base_st, weather_st, 1.0, 0.0, 60)
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expect(count(facts(base_st, weather_st), WEATHER_THUNDER) > 0)
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weather_set(weather_st, 2, 0, 0.05)
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step(base_st, weather_st, 0.1, 0.1, 1)
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expect_eq(weather_state(weather_st), 0)
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expect(weather_after_front(weather_st))
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expect_eq(count(facts(base_st, weather_st), WEATHER_CLEARED), 1)
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}
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test "the world's odds overrule the kind's" {
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fresh()
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lean = odds3(0.0, 0.0, 1.0)
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weather_set(0, 0, 0.01)
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step(0.1, 0.1, 1)
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expect_eq(weather_next(), 2)
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test "the world's odds overrule the kind's" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_test_st.lean = odds3(0.0, 0.0, 1.0)
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weather_set(weather_st, 0, 0, 0.01)
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step(base_st, weather_st, 0.1, 0.1, 1)
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expect_eq(weather_next(weather_st), 2)
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}
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test "wanting rain forecasts a front and holds it long enough" {
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fresh()
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bias = WEATHER_WANT_WET
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step(0.1, 0.01, 1)
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expect(weather_forced())
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expect_eq(weather_forecast(), 1)
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expect_eq(count(facts(), WEATHER_FRONT), 1)
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step(0.1, 2.0, 1)
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expect_eq(weather_state(), 1)
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expect(not weather_forced())
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expect(weather_left() >= 6.0)
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test "wanting rain forecasts a front and holds it long enough" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_test_st.bias = WEATHER_WANT_WET
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step(base_st, weather_st, 0.1, 0.01, 1)
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expect(weather_forced(weather_st))
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expect_eq(weather_forecast(weather_st), 1)
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expect_eq(count(facts(base_st, weather_st), WEATHER_FRONT), 1)
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step(base_st, weather_st, 0.1, 2.0, 1)
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expect_eq(weather_state(weather_st), 1)
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expect(not weather_forced(weather_st))
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expect(weather_left(weather_st) >= 6.0)
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}
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test "wanting clear sky clears it and keeps it" {
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fresh()
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weather_set(1, 1, 5.0)
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bias = WEATHER_WANT_CLEAR
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step(0.1, 0.6, 1)
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expect_eq(weather_state(), 0)
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step(0.1, 0.9, 5)
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expect_eq(weather_state(), 0)
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test "wanting clear sky clears it and keeps it" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_set(weather_st, 1, 1, 5.0)
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weather_test_st.bias = WEATHER_WANT_CLEAR
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step(base_st, weather_st, 0.1, 0.6, 1)
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expect_eq(weather_state(weather_st), 0)
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step(base_st, weather_st, 0.1, 0.9, 5)
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expect_eq(weather_state(weather_st), 0)
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}
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test "a machine that does not own the world runs no spells, but is told them" {
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fresh()
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owns = false
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weather_set(0, 1, 0.1)
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step(0.1, 5.0, 3)
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expect_eq(weather_state(), 0)
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weather_told(2, 0, 3.0, 1.0, 0.9, 1.0, 2)
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expect_eq(weather_state(), 2)
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expect_eq(count(facts(), WEATHER_BEGAN), 1)
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step(1.0, 0.0, 60)
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expect(count(facts(), WEATHER_THUNDER) > 0)
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test "a machine that does not own the world runs no spells, but is told them" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_test_st.owns = false
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weather_set(weather_st, 0, 1, 0.1)
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step(base_st, weather_st, 0.1, 5.0, 3)
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expect_eq(weather_state(weather_st), 0)
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weather_told(base_st, weather_st, 2, 0, 3.0, 1.0, 0.9, 1.0, 2)
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expect_eq(weather_state(weather_st), 2)
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expect_eq(count(facts(base_st, weather_st), WEATHER_BEGAN), 1)
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step(base_st, weather_st, 1.0, 0.0, 60)
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expect(count(facts(base_st, weather_st), WEATHER_THUNDER) > 0)
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}
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test "the wind turns with the hours" {
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fresh()
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hours = 3.0
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step(1.0, 0.0, 100)
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expect(Math.abs(weather_dir() - 0.5) < 0.01)
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hours = 12.0
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step(1.0, 0.0, 100)
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expect(Math.abs(weather_dir() - 2.5) < 0.01)
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test "the wind turns with the hours" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_test_st.hours = 3.0
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step(base_st, weather_st, 1.0, 0.0, 100)
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expect(Math.abs(weather_dir(weather_st) - 0.5) < 0.01)
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weather_test_st.hours = 12.0
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step(base_st, weather_st, 1.0, 0.0, 100)
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expect(Math.abs(weather_dir(weather_st) - 2.5) < 0.01)
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}
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test "a morning after rain remembers it was wet" {
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fresh()
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weather_set(1, 1, 5.0)
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step(0.1, 0.0, 1)
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weather_morning()
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expect(weather_wet_yesterday())
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test "a morning after rain remembers it was wet" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_set(weather_st, 1, 1, 5.0)
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step(base_st, weather_st, 0.1, 0.0, 1)
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weather_morning(weather_st)
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expect(weather_wet_yesterday(weather_st))
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}
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test "a save section reads back the same sky" {
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fresh()
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weather_set(1, 2, 4.25)
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weather_morning()
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let fc = weather_forecast()
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test "a save section reads back the same sky" (base_st: mut BaseState, weather_st: mut WeatherState, weather_test_st: mut WeatherTestState) {
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fresh(base_st, weather_st, weather_test_st)
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weather_set(weather_st, 1, 2, 4.25)
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weather_morning(weather_st)
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let fc = weather_forecast(weather_st)
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let root = save_tree()
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save_section(root, "weather", 1, weather_save())
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save_section(root, "weather", 1, weather_save(weather_st))
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let text = save_encode(root)
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weather_reset()
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weather_reset(base_st, weather_st)
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let n = load_section(save_decode(text), "weather")
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weather_load(n.data, n.version)
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expect_eq(weather_state(), 1)
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expect(weather_left() == 4.25)
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expect_eq(weather_forecast(), fc)
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expect(weather_wet_yesterday())
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weather_load(base_st, weather_st, n.data, n.version)
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expect_eq(weather_state(weather_st), 1)
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expect(weather_left(weather_st) == 4.25)
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expect_eq(weather_forecast(weather_st), fc)
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expect(weather_wet_yesterday(weather_st))
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}
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}
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