wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run

ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:31:34 +03:00
parent 5ffe50ed02
commit 19fcf60599
459 changed files with 17862 additions and 17603 deletions

View file

@ -1,13 +1,9 @@
# lures.ludic - what an animal would walk to: food of its diet, a lure of its diet, a snare it is
# small enough for (half the time: a curiosity), within 70 m - 175 m for food while feeding is taught
var wl_ask: WildLure = null
var wl_best: WildLure = null
var wl_seed_any: bool = false
var wl_seed_t: float = 0.0
function wl_lure_scratch() -> void {
if wl_ask == null { wl_ask = new WildLure }
if wl_best == null { wl_best = new WildLure }
function wl_lure_scratch(wildlife_st: mut WildlifeState) -> void {
if wildlife_st.wl_ask == null { wildlife_st.wl_ask = new WildLure }
if wildlife_st.wl_best == null { wildlife_st.wl_best = new WildLure }
}
function wl_copy_lure(from: WildLure, to: WildLure) -> void {
@ -20,82 +16,82 @@ function wl_copy_lure(from: WildLure, to: WildLure) -> void {
to.owner = from.owner
}
function wl_draws(a: WildAnimal, l: WildLure) -> bool {
let s = wl_sp(a.sp)
if l.kind == WILD_SNARE { return s.size <= l.size and wl_rnd() > 0.5 }
function wl_draws(wildlife_st: mut WildlifeState, a: WildAnimal, l: WildLure) -> bool {
let s = wl_sp(wildlife_st, a.sp)
if l.kind == WILD_SNARE { return s.size <= l.size and wl_rnd(wildlife_st) > 0.5 }
return l.diet == s.diet and l.diet != WILD_SEED
}
# the nearest thing set out that draws it, into `wl_best`; false when none does
function wl_attraction(a: WildAnimal) -> bool {
wl_lure_scratch()
function wl_attraction(wildlife_st: mut WildlifeState, a: WildAnimal) -> bool {
wl_lure_scratch(wildlife_st)
var bd = 70.0
var got = false
let taught = WildlifeWorld.taught()
for i in 0 .. WildlifeWorld.lures() {
if not WildlifeWorld.lure(i, wl_ask) or not wl_draws(a, wl_ask) { continue }
let dx = wl_ask.x - a.x
let dz = wl_ask.z - a.z
if not WildlifeWorld.lure(i, wildlife_st.wl_ask) or not wl_draws(wildlife_st, a, wildlife_st.wl_ask) { continue }
let dx = wildlife_st.wl_ask.x - a.x
let dz = wildlife_st.wl_ask.z - a.z
var d = Math.sqrt(dx * dx + dz * dz)
if taught and wl_ask.kind == WILD_FEED { d = d * 0.4 }
if taught and wildlife_st.wl_ask.kind == WILD_FEED { d = d * 0.4 }
if d < bd {
bd = d
got = true
wl_copy_lure(wl_ask, wl_best)
wl_copy_lure(wildlife_st.wl_ask, wildlife_st.wl_best)
}
}
return got
}
function wl_take_lure(a: WildAnimal) -> void {
a.lure = wl_best.uid
a.lure_kind = wl_best.kind
a.lure_x = wl_best.x
a.lure_z = wl_best.z
a.lure_owner = wl_best.owner
function wl_take_lure(wildlife_st: WildlifeState, a: WildAnimal) -> void {
a.lure = wildlife_st.wl_best.uid
a.lure_kind = wildlife_st.wl_best.kind
a.lure_x = wildlife_st.wl_best.x
a.lure_z = wildlife_st.wl_best.z
a.lure_owner = wildlife_st.wl_best.owner
a.state = WILD_APPROACH
}
# Is there ANY seed down? Asked once a second for the whole flock rather than per bird per tick.
function wl_seed_scan(dt: float) -> void {
wl_seed_t = wl_seed_t - dt
if wl_seed_t > 0.0 { return }
wl_seed_t = 1.0
wl_seed_any = false
wl_lure_scratch()
function wl_seed_scan(wildlife_st: mut WildlifeState, dt: float) -> void {
wildlife_st.wl_seed_t = wildlife_st.wl_seed_t - dt
if wildlife_st.wl_seed_t > 0.0 { return }
wildlife_st.wl_seed_t = 1.0
wildlife_st.wl_seed_any = false
wl_lure_scratch(wildlife_st)
for i in 0 .. WildlifeWorld.lures() {
if WildlifeWorld.lure(i, wl_ask) and wl_ask.kind == WILD_FEED and wl_ask.diet == WILD_SEED {
wl_seed_any = true
if WildlifeWorld.lure(i, wildlife_st.wl_ask) and wildlife_st.wl_ask.kind == WILD_FEED and wildlife_st.wl_ask.diet == WILD_SEED {
wildlife_st.wl_seed_any = true
return
}
}
}
# the nearest seed within 120 m, into `wl_best`: the one thing that brings an animal TO you
function wl_bird_seed(a: WildAnimal) -> bool {
if not wl_seed_any { return false }
wl_lure_scratch()
function wl_bird_seed(wildlife_st: mut WildlifeState, a: WildAnimal) -> bool {
if not wildlife_st.wl_seed_any { return false }
wl_lure_scratch(wildlife_st)
var bd = 120.0
var got = false
for i in 0 .. WildlifeWorld.lures() {
if not WildlifeWorld.lure(i, wl_ask) or wl_ask.kind != WILD_FEED or wl_ask.diet != WILD_SEED { continue }
let dx = wl_ask.x - a.x
let dz = wl_ask.z - a.z
if not WildlifeWorld.lure(i, wildlife_st.wl_ask) or wildlife_st.wl_ask.kind != WILD_FEED or wildlife_st.wl_ask.diet != WILD_SEED { continue }
let dx = wildlife_st.wl_ask.x - a.x
let dz = wildlife_st.wl_ask.z - a.z
let d = Math.sqrt(dx * dx + dz * dz)
if d < bd {
bd = d
got = true
wl_copy_lure(wl_ask, wl_best)
wl_copy_lure(wildlife_st.wl_ask, wildlife_st.wl_best)
}
}
return got
}
# it ate what was set out: calm for three game hours, and the game credits whoever left it
function wl_ate(a: WildAnimal, uid: int, owner: int, diet: int) -> void {
function wl_ate(base_st: mut BaseState, wildlife_st: mut WildlifeState, a: WildAnimal, uid: int, owner: int, diet: int) -> void {
a.calm = 180.0
a.fed += 1
let f = wl_fact(WILD_FED, a)
let f = wl_fact(base_st, wildlife_st, WILD_FED, a)
f.lure = uid
f.owner = owner
f.diet = diet