Merge the R3D_DEV gate: render3d's debug switches only in headless or R3D_DEV builds
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21 changed files with 122 additions and 74 deletions
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changes/render3d-dev-gate.md
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changes/render3d-dev-gate.md
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bump: minor
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type: feat
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**Renderer switches stay out of shipped games** — every `R3D_*` environment switch in
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`ludic.render3d` (debug views, feature kills, file writers, hardware fakes, the Windows
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feature overrides) now goes through one gate: a headless build honours them as before, a
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windowed build only when `R3D_DEV` is set to anything but `0`. See `docs/SHIPPING.md`.
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