Merge the R3D_DEV gate: render3d's debug switches only in headless or R3D_DEV builds

This commit is contained in:
Orkun ÇAKILKAYA 2026-09-16 15:31:54 +03:00
commit 1a2259bdca
21 changed files with 122 additions and 74 deletions

View file

@ -0,0 +1,6 @@
bump: minor
type: feat
**Renderer switches stay out of shipped games** — every `R3D_*` environment switch in
`ludic.render3d` (debug views, feature kills, file writers, hardware fakes, the Windows
feature overrides) now goes through one gate: a headless build honours them as before, a
windowed build only when `R3D_DEV` is set to anything but `0`. See `docs/SHIPPING.md`.