runtime (macOS): MoltenVK opened first, so a process holds one - the SDK's loader in /usr/local/lib loaded its own MoltenVK beside the linked one and the program drew through it; the loader only when a layer is asked for, pinned to ours (VK_DRIVER_FILES, lib/macos-arm64/MoltenVK_icd.json) unless a driver is named. steady's stream round: a 300-cell warm-up, then the least of three 150-cell windows

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-30 00:41:27 +03:00
parent 2e0a7f0031
commit 1ab5ca14fb
4 changed files with 134 additions and 17 deletions

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packages/ludic.render3d/lib/macos-arm64/MoltenVK_icd.json (Stored with Git LFS) Normal file

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