render3d: free a texture's create infos and the .dds path it looked for; steady's model at 0
gvk_tex_storage freed none of ici, out, req and vci (8 blocks a two-texture model); tex_load_ex kept dds_path_of's string. Found with malloc_history over 400 load/release rounds (712 bytes a round, all of it these). steady: the model's bound is 4 KB over 200 (was 1.6 MB), and the frame is the least of three settled windows - a valley self-test beside it read 87 KB once. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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4 changed files with 43 additions and 14 deletions
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@ -1,7 +1,7 @@
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# steady.ludic - render3d allocates nothing in its steady state: a buffer released and made again
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# (what a streamed or grown buffer does every few frames) and a whole frame, drawn over and over,
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# leave malloc's live bytes where they were. Prints STEADY OK. The heap is read on the Mac
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# (Vk.heap_bytes); elsewhere it reads 0 and the check passes on the run alone.
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# (Vk.heap_bytes) once the device is idle; elsewhere it reads 0 and the check passes on the run alone.
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#
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# bin/ludic build examples/rendering/steady.ludic --headless && ./build/steady_headless
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program Steady {
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@ -95,7 +95,13 @@ program Steady {
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buffer_rounds(render3d_st, b, 500)
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let grew_b = buffer_rounds(render3d_st, b, 5000)
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frame_rounds(render3d_st, 120)
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let grew_f = frame_rounds(render3d_st, 600)
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# the least of three windows: a leak grows in every one, while a busy GPU's lag (a valley
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# self-test beside it once read 87 KB) does not repeat three times
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var grew_f = frame_rounds(render3d_st, 600)
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for w in 0 .. 2 {
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let g = frame_rounds(render3d_st, 600)
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if g < grew_f { grew_f = g }
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}
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model_rounds(render3d_st, 20)
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let grew_m = model_rounds(render3d_st, 200)
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let am = gltf_load(render3d_st, "packages/ludic.lab/plate", "plate.gltf", "plate")
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@ -116,9 +122,9 @@ program Steady {
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ok = false
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print("steady: FAILED - a parsed document freed whole leaves memory behind")
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}
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# a load keeps a few records of its own for now (handles are not reused); a document's strings
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# left behind were ~640 KB a model, so a bound of 8 KB a round is what this holds
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if grew_m >= 200 * 8192 {
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# a load and a release leave nothing: 0 over 200 (a document's strings were ~640 KB a model, a
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# texture's create infos and its .dds path ~700 bytes a round)
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if grew_m >= 4096 {
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ok = false
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print("steady: FAILED - a model loaded and let go leaves memory behind")
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}
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