ludic.things: a removed Thing's record placed again, oldest first past a lag of 32; things_reserve sizes the grid once
thing_put and thing_spawn made a new record for every Thing placed, and the world places and removes them all day (an animal's sign and bed, a drop, a fish), so play grew by a record per placement. Removed records wait in a queue compacted in place; once 32 wait, the oldest is set back as new with a new uid. ludic.base's grid_reserve makes the buckets for n rows now, since a rehash in play leaves the old bucket array behind. Tests: a record comes back only past the lag, as new, with a new uid, the indexes agree, and the spare queue stays bounded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -13,3 +13,4 @@ import "near.ludic"
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import "chunks.ludic"
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import "dispatch.ludic"
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import "system.ludic"
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import "spare.ludic"
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