ludic.things: a removed Thing's record placed again, oldest first past a lag of 32; things_reserve sizes the grid once
thing_put and thing_spawn made a new record for every Thing placed, and the world places and removes them all day (an animal's sign and bed, a drop, a fish), so play grew by a record per placement. Removed records wait in a queue compacted in place; once 32 wait, the oldest is set back as new with a new uid. ludic.base's grid_reserve makes the buckets for n rows now, since a rehash in play leaves the old bucket array behind. Tests: a record comes back only past the lag, as new, with a new uid, the indexes agree, and the spare queue stays bounded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 101 additions and 2 deletions
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@ -1,7 +1,7 @@
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# verbs.ludic - the only ways a Thing is made, removed, moved, shown or hidden: each writes the
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# record and the table's columns together, so the grid and the kind indexes never fall behind
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export function thing_spawn(things_st: mut ThingsState, kind: int, look: string, x: float, y: float, z: float, yaw: float, id: int) -> Thing {
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return th_place(things_st, new Thing, kind, look, x, y, z, yaw, id)
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return th_place(things_st, th_record(things_st), kind, look, x, y, z, yaw, id)
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}
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function th_place(things_st: mut ThingsState, t: Thing, kind: int, look: string, x: float, y: float, z: float, yaw: float, id: int) -> Thing {
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@ -41,7 +41,7 @@ function th_columns(t: Thing) -> void {
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# a Thing on the ground (the port's), set into it by `sink`, used from `reach`
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export function thing_put(things_st: mut ThingsState, kind: int, look: string, x: float, z: float, yaw: float, sink: float, reach: float, id: int) -> Thing {
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let t = new Thing
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let t = th_record(things_st)
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t.reach = reach
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return th_place(things_st, t, kind, look, x, ThingsWorld.ground(x, z) - sink, z, yaw, id)
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}
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@ -54,6 +54,7 @@ export function thing_remove(things_st: mut ThingsState, t: Thing) -> void {
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imap_del(things_st.th_uids, t.uid)
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tb_remove(t.tab, t.ent)
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t.ent = -1
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th_spare_put(things_st, t)
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}
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# every Thing `gone` says so is removed for good; from the last row down, so the row a removal
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