render3d: a model owns its skin - @creates(Skin) skin_load, @releases(Skin) skin_free, @owns on Model.skin
resource_drops 0 and owned_leaks 0 over main. Compiled (steady). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -19,7 +19,7 @@ property Model {
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height: float = 0.0, # float bits: y extent above ymin
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ymin: float = 0.0,
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tris: int = 0,
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skin: Skin # the skeleton, for a skinned node (skin.ludic); null for a rigid model
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@owns(Skin) skin: Skin # the skeleton, for a skinned node (skin.ludic); null for a rigid model
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}
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