feat(physics): phys_step_top - the highest top a foot could step up to, walls left out (what CharacterGround.top_at asks)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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5 changed files with 66 additions and 2 deletions
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@ -30,3 +30,4 @@ extern function jph_ray(w: pointer, ox: float, oy: float, oz: float, dx: float,
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extern function jph_top_at(w: pointer, x: float, z: float, r: float, from_y: float, depth: float, mask: int) -> float = "jph_top_at"
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extern function jph_overlap(w: pointer, x: float, y: float, z: float, r: float, mask: int, ids: pointer, cap: int) -> int = "jph_overlap"
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extern function jph_push(w: pointer, x: float, z: float, r: float, y0: float, y1: float, mask: int, out: pointer) -> int = "jph_push"
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extern function jph_step_top(w: pointer, x: float, z: float, r: float, feet: float, reach: float, mask: int) -> float = "jph_step_top"
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