feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
A game no longer writes a host:
- The runtime reads Input itself: focus and keyboard navigation (Tab, arrows, Enter/Space,
autofocus), the pointer (hover, :active, click on release, drag), and scroll boxes with the
wheel, a draggable scrollbar, clipping and scroll-into-view.
- HTML's controls are built in (button, checkbox, radio, range, select, text, key capture), made
of plain parts a stylesheet styles, each reporting with on-change and event.value.
- ludic.ui/render3d.ludic draws with render3d's overlay: textures, named atlases (icon:NAME),
nine-slice border-image, rounded rects and rings, clipping, and a scale.
- Hooks for the program's language, sounds and clock (ui_translator, ui_sounds, ui_clock).
- ui_dev: hot reload, errors on screen, LUDIC_UI_DUMP.
- CSS:
- colours as #rgb / #rrggbbaa / rgb() / rgba() / names;
- border-radius and outline (following the radius), box-shadow, background-image and a tinted
border-image;
- group opacity, @keyframes / animation, transition;
- :focus, :focus-visible and :focus-within.
- HTML mixed content, and boolean attributes.
- render3d gains tex_width / tex_height, and the XML reader keeps text runs in order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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45 changed files with 1386 additions and 218 deletions
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@ -14,7 +14,11 @@ import "env.ludic"
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import "eval.ludic"
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import "act.ludic"
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import "native.ludic"
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import "forms.ludic"
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import "controls.ludic"
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import "controls_build.ludic"
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import "input.ludic"
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import "focus.ludic"
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import "scroll.ludic"
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import "life.ludic"
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import "tpl.ludic"
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import "tpl_lines.ludic"
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@ -23,15 +27,21 @@ import "lib_util.ludic"
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import "class.ludic"
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import "instance.ludic"
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import "reload.ludic"
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import "dev.ludic"
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import "link.ludic"
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import "state.ludic"
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import "build.ludic"
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import "build_more.ludic"
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import "build_class.ludic"
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import "elem.ludic"
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import "color.ludic"
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import "attr.ludic"
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import "attr_box.ludic"
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import "attr_place.ludic"
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import "attr_edge.ludic"
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import "ua.ludic"
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import "anim.ludic"
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import "transition.ludic"
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import "units.ludic"
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import "style.ludic"
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import "style_rule.ludic"
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@ -48,4 +58,5 @@ import "frame.ludic"
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import "pointer.ludic"
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import "screen_class.ludic"
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import "draw.ludic"
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import "draw_order.ludic"
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import "dump.ludic"
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