feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
A game no longer writes a host:
- The runtime reads Input itself: focus and keyboard navigation (Tab, arrows, Enter/Space,
autofocus), the pointer (hover, :active, click on release, drag), and scroll boxes with the
wheel, a draggable scrollbar, clipping and scroll-into-view.
- HTML's controls are built in (button, checkbox, radio, range, select, text, key capture), made
of plain parts a stylesheet styles, each reporting with on-change and event.value.
- ludic.ui/render3d.ludic draws with render3d's overlay: textures, named atlases (icon:NAME),
nine-slice border-image, rounded rects and rings, clipping, and a scale.
- Hooks for the program's language, sounds and clock (ui_translator, ui_sounds, ui_clock).
- ui_dev: hot reload, errors on screen, LUDIC_UI_DUMP.
- CSS:
- colours as #rgb / #rrggbbaa / rgb() / rgba() / names;
- border-radius and outline (following the radius), box-shadow, background-image and a tinted
border-image;
- group opacity, @keyframes / animation, transition;
- :focus, :focus-visible and :focus-within.
- HTML mixed content, and boolean attributes.
- render3d gains tex_width / tex_height, and the XML reader keeps text runs in order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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45 changed files with 1386 additions and 218 deletions
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@ -22,6 +22,7 @@ property Xml {
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avals: []pointer # attribute values (entity-decoded)
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kids: []Xml # child elements, in document order
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at: int = 0 # where its '<' is in the text, for an error that names a line
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mixed: []Xml # its elements and its runs of text ("#text"), in document order
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}
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function xml_new(tag: pointer) -> Xml {
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@ -31,6 +32,7 @@ function xml_new(tag: pointer) -> Xml {
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n.akeys = new []pointer
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n.avals = new []pointer
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n.kids = new []Xml
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n.mixed = new []Xml
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return n
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}
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@ -276,18 +278,39 @@ function xp_element(p: XP) -> Xml {
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p.i += 3 # past "]]>"
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} else {
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if xp_skip_misc(p) { } # comment / PI inside content
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else { push(node.kids, xp_element(p)) }
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else {
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let kid = xp_element(p)
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push(node.kids, kid)
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push(node.mixed, kid)
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}
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}
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} else {
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# character data run up to the next '<'
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let start = p.i
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while p.i < p.n and p.s[p.i] != '<' { p.i += 1 }
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node.text += xml_unescape(p.s[start..p.i])
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let run = xml_unescape(p.s[start..p.i])
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node.text += run
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xp_text_run(node, run)
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}
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}
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return node
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}
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# a run of text among an element's children, kept in order unless it is only white space
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function xp_text_run(node: Xml, run: string) -> void {
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var blank = true
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var i = 0
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while i < len(run) {
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let c = run[i]
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if not (c == ' ' or c == '\t' or c == '\n' or c == '\r') { blank = false }
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i += 1
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}
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if blank { return }
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let t = xml_new("#text")
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t.text = run
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push(node.mixed, t)
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}
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# parse a whole document -> its root element (or the synthetic empty node).
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function xml_parse(s: pointer) -> Xml {
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let p = new XP
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