wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 13:45:09 +03:00
parent 63a1fa1378
commit 1e8b5b0523
35 changed files with 1227 additions and 30 deletions

View file

@ -0,0 +1,406 @@
# migrate.ludic — 0.S2: `ludicc --migrate-state <plan>` works out how a program's module-level
# vars become states and writes the edits as a plan (`ludic migrate state` applies it):
# 1. each module's vars are one state, `state <Module>State { ... }`, where the first of them was;
# 2. every reference to one - read or written - is `<module>_st.<var>`;
# 3. each function's states - those it touches and those of everything it calls, to a fixed
# point - become its leading parameters (`mut` where it or a callee writes);
# 4. each call passes them on, and each entry point (entry, a handler, a listener, a test)
# declares them for the runtime to supply.
# It runs inside the checker (check_*.ludic call the mg_* hooks), which already knows which name is a
# local and which a global, and which function a call reaches. Plan lines, one edit each:
# VAR <file> <pos> <pos2> <state> a declaration to move into <state>
# STATE <state> <file> <pos> <export 0|1> <param> where <state> is declared (the first var)
# REF <file> <pos> <len> <text> a reference's name replaced
# INS <file> <pos> <text> text inserted (a parameter, an argument)
# ? <file>:<line> <what> what the tool cannot decide, for a person
var g_migrate: bool = false
var g_mg_runtime: bool = false # --migrate-runtime: the runtime's own vars too
var g_mg_plan: pointer = null
var g_mg_vars: []Node = new []Node # the vars that move
var g_mg_vstate: []int = new []int # the state each moves into
var g_ms_name: []pointer = new []pointer
var g_ms_mod: []pointer = new []pointer
var g_ms_param: []pointer = new []pointer
var g_ms_export: []int = new []int
# units: the functions and entry points whose states are worked out
var g_mu_node: []Node = new []Node
var g_mu_kind: []int = new []int # 0 function, 1 entry block, 2 handler, 3 test, 4 listener
var g_mu_need: []pointer = new []pointer # ",0,3," state indices it needs
var g_mu_mut: []pointer = new []pointer # the ones it changes
var g_mg_cur: int = -1
var g_mc_call: []Node = new []Node # every call to a function, and where it is
var g_mc_unit: []int = new []int
var g_mc_callee: []int = new []int
var g_mr_node: []Node = new []Node # every reference to a moving var
var g_mr_var: []int = new []int
var g_mg_report: []pointer = new []pointer
function mg_camel(s: pointer) -> pointer {
var out = ""
var up = true
var i = 0
while i < len(s) {
let c = s[i]
if c == '_' or c == '.' or c == '-' { up = true } else {
var ch = s[i .. i + 1]
if up and c >= 'a' and c <= 'z' { ch = reg_upper(ch) }
out = out + ch
up = false
}
i += 1
}
return out
}
function mg_short(m: pointer) -> pointer {
if len(m) > 6 and (m[0 .. 6] == "ludic_") { return m[6 .. len(m)] }
return m
}
function mg_state_of_mod(m: pointer) -> int {
var i = 0
while i < len(g_ms_mod) {
if (g_ms_mod[i] == m) { return i }
i += 1
}
var base = mg_short(m)
if (m == "") { base = reg_lower(g_game_name) }
push(g_ms_mod, m)
push(g_ms_name, `{mg_camel(base)}State`)
push(g_ms_param, `{base}_st`)
push(g_ms_export, 0)
return len(g_ms_mod) - 1
}
function mg_is_target(v: Node) -> bool {
if v.kind != N_VAR or v.uns != 0 or v.file == null or v.pos < 0 { return false }
if reg_find(v.s) >= 0 or is_port_var(v) { return false }
if not g_mg_runtime and has_sub(v.file, "runtime/") { return false }
return true
}
# which vars move, and the state each moves into
function mg_collect() -> void {
var i = 0
while i < g_prog_user_end and i < len(prog) {
let d = prog[i]
if d.kind == N_VAR and mg_is_target(d) {
let k = mg_state_of_mod(module_for_uses(d.file))
push(g_mg_vars, d)
push(g_mg_vstate, k)
d.mg = len(g_mg_vars) - 1
if d.vis == 1 { g_ms_export[k] = 1 }
}
i += 1
}
}
function mg_unit(n: Node, kind: int) -> int {
if n.mg >= 0 and n.kind != N_VAR { return n.mg }
push(g_mu_node, n)
push(g_mu_kind, kind)
push(g_mu_need, ",")
push(g_mu_mut, ",")
n.mg = len(g_mu_node) - 1
# an already-migrated function: its declared states are needs
if kind == 0 {
var i = 0
while i < len(n.kids) and n.kids[i].kind == N_PARAM and is_state_ty(n.kids[i].ty) {
let s = mg_state_named(n.kids[i].ty)
if s >= 0 {
mg_need(n.mg, s, n.kids[i].uns == 1)
}
i += 1
}
}
return n.mg
}
function mg_state_named(name: pointer) -> int {
var i = 0
while i < len(g_ms_name) {
if (g_ms_name[i] == name) { return i }
i += 1
}
# a state declared by hand: known by its name, its param the name in snake case
push(g_ms_mod, `={name}`)
push(g_ms_name, name)
push(g_ms_param, `{reg_lower(name)}`)
push(g_ms_export, 0)
return len(g_ms_mod) - 1
}
function mg_need(u: int, s: int, m: bool) -> bool {
var changed = false
let key = `,{itoa(s)},`
if not has_sub(g_mu_need[u], key) {
g_mu_need[u] = g_mu_need[u] + itoa(s) + ","
changed = true
}
if m and not has_sub(g_mu_mut[u], key) {
g_mu_mut[u] = g_mu_mut[u] + itoa(s) + ","
changed = true
}
return changed
}
# ---- the checker's hooks --------------------------------------------------------
function mg_enter(n: Node, kind: int) -> void {
if not g_migrate { return }
g_mg_cur = mg_unit(n, kind)
}
function mg_leave() -> void { g_mg_cur = -1 }
function mg_ref(e: Node, g: Node) -> void {
if not g_migrate or g == null or g.kind != N_VAR or g.mg < 0 { return }
push(g_mr_node, e)
push(g_mr_var, g.mg)
if g_mg_cur >= 0 { mg_need(g_mg_cur, g_mg_vstate[g.mg], false) }
else { mg_say(e, `{g.s} is read where no function is (a global's initializer); move it by hand`) }
if e.pos < 0 { mg_say(e, `a reference to {g.s} in generated code (a component, a view, a registry's lookup)`) }
}
function mg_write(t: Node, g: Node) -> void {
if not g_migrate or g == null or g.kind != N_VAR or g.mg < 0 { return }
if g_mg_cur >= 0 { mg_need(g_mg_cur, g_mg_vstate[g.mg], true) }
}
function mg_call(e: Node, f: Node) -> void {
if not g_migrate or f == null or g_mg_cur < 0 { return }
push(g_mc_call, e)
push(g_mc_unit, g_mg_cur)
push(g_mc_callee, mg_unit(f, 0))
}
function mg_say(n: Node, what: pointer) -> void {
var at = "?"
if n != null and n.file != null { at = `{n.file}:{itoa(n.line)}` }
push(g_mg_report, `? {at} {what}`)
}
# ---- the fixed point, and the plan ---------------------------------------------------
function mg_fixpoint() -> void {
var changed = true
while changed {
changed = false
var c = 0
while c < len(g_mc_call) {
let from = g_mc_unit[c]
let to = g_mc_callee[c]
let need = mg_list(g_mu_need[to])
var k = 0
while k < len(need) {
let s = need[k]
if mg_need(from, s, has_sub(g_mu_mut[to], `,{itoa(s)},`)) { changed = true }
k += 1
}
c += 1
}
}
}
function mg_list(set: pointer) -> []int {
let out = new []int
var v = 0
var any = false
var i = 1
while i < len(set) {
let ch = set[i]
if ch == ',' {
if any { push(out, v) }
v = 0
any = false
} else {
v = v * 10 + (ch - 48)
any = true
}
i += 1
}
# in the order of the states' names, so every signature and every call agree
var a = 1
while a < len(out) {
let x = out[a]
var b = a - 1
while b >= 0 and reg_str_less(g_ms_name[x], g_ms_name[out[b]]) {
out[b + 1] = out[b]
b -= 1
}
out[b + 1] = x
a += 1
}
return out
}
# a function's states that it declares already (a migration run before this one)
function mg_declared(n: Node, s: int) -> bool {
if n.kind != N_FN { return false }
var i = 0
while i < len(n.kids) and n.kids[i].kind == N_PARAM and is_state_ty(n.kids[i].ty) {
if (n.kids[i].ty == g_ms_name[s]) { return true }
i += 1
}
return false
}
function mg_param_text(u: int, s: int) -> pointer {
if has_sub(g_mu_mut[u], `,{itoa(s)},`) { return `{g_ms_param[s]}: mut {g_ms_name[s]}` }
return `{g_ms_param[s]}: {g_ms_name[s]}`
}
var g_mg_lines: []pointer = new []pointer
var g_mg_keys: pointer = ","
function mg_emit(line: pointer, key: pointer) -> void {
if not (key == "") {
if has_sub(g_mg_keys, `,{key},`) { return }
g_mg_keys = g_mg_keys + key + ","
}
push(g_mg_lines, line)
}
# text for a plan line: spaces and newlines escaped
function mg_esc(s: pointer) -> pointer {
var out = ""
var i = 0
while i < len(s) {
let c = s[i]
if c == ' ' { out = out + "\\s" } else if c == '\n' { out = out + "\\n" } else if c == '\\' { out = out + "\\\\" } else { out = out + s[i .. i + 1] }
i += 1
}
return out
}
function mg_first_positional_is_state(e: Node) -> bool {
if len(e.kids) == 0 or e.kids[0].kind != E_ID { return false }
var i = 0
while i < len(g_ms_param) {
if (g_ms_param[i] == e.kids[0].s) { return true }
i += 1
}
return false
}
function mg_nparams(n: Node) -> int {
var k = 0
var i = 0
while i < len(n.kids) {
if n.kids[i].kind == N_PARAM { k += 1 }
i += 1
}
return k
}
function mg_units() -> void {
var u = 0
while u < len(g_mu_node) {
let n = g_mu_node[u]
let need = mg_list(g_mu_need[u])
if len(need) > 0 {
var text = ""
var k = 0
while k < len(need) {
if not mg_declared(n, need[k]) {
if len(text) > 0 { text = text + ", " }
text = text + mg_param_text(u, need[k])
}
k += 1
}
if len(text) > 0 { mg_unit_edit(u, n, text) }
}
u += 1
}
}
function mg_unit_edit(u: int, n: Node, text: pointer) -> void {
let kind = g_mu_kind[u]
if kind == 0 {
if n.pos2 < 0 or n.file == null {
mg_say(n, `{n.s} needs {text} and is generated code: its caller cannot be rewritten`)
return
}
var t = text
if mg_nparams(n) > 0 { t = t + ", " }
mg_emit(`INS {n.file} {itoa(n.pos2 + 1)} {mg_esc(t)}`, `{n.file}@{itoa(n.pos2)}`)
return
}
# an entry point: a list of the states the runtime supplies
var body = n.a
if kind == 4 { body = n.a }
if body != null and len(body.kids) > 0 and body.kids[0].tps != null and (body.kids[0].tps == "state") {
mg_say(n, `this entry point declares states already; add ({text}) to them by hand`)
return
}
if kind == 1 { mg_emit(`INS {n.file} {itoa(n.pos)} {mg_esc(`({text}) `)}`, `{n.file}@{itoa(n.pos)}`) }
if kind == 2 { mg_emit(`INS {n.file} {itoa(n.pos2)} {mg_esc(`({text})`)}`, `{n.file}@{itoa(n.pos2)}`) }
if kind == 3 { mg_emit(`INS {n.file} {itoa(n.pos2)} {mg_esc(` ({text})`)}`, `{n.file}@{itoa(n.pos2)}`) }
if kind == 4 {
let b = n.a
if b == null or b.pos2 < 0 {
mg_say(n, `a listener that needs ({text}) whose place is not known`)
return
}
mg_emit(`INS {b.file} {itoa(b.pos2)} {mg_esc(`({text})`)}`, `{b.file}@{itoa(b.pos2)}`)
}
}
function mg_calls() -> void {
var c = 0
while c < len(g_mc_call) {
let e = g_mc_call[c]
let to = g_mc_callee[c]
let callee = g_mu_node[to]
let need = mg_list(g_mu_need[to])
if len(need) > 0 {
var text = ""
let passed = mg_first_positional_is_state(e)
var k = 0
while k < len(need) {
if not (mg_declared(callee, need[k]) and passed) {
if len(text) > 0 { text = text + ", " }
text = text + g_ms_param[need[k]]
}
k += 1
}
if len(text) > 0 {
if e.pos < 0 or e.file == null { mg_say(e, `a call to {callee.s} in generated code needs ({text})`) } else {
var t = text
if len(e.kids) > 0 { t = t + ", " }
mg_emit(`INS {e.file} {itoa(e.pos + 1)} {mg_esc(t)}`, `{e.file}@{itoa(e.pos)}`)
}
}
}
c += 1
}
}
function mg_refs() -> void {
var r = 0
while r < len(g_mr_node) {
let e = g_mr_node[r]
let v = g_mg_vars[g_mr_var[r]]
if e.pos >= 0 and e.file != null {
let s = g_mg_vstate[g_mr_var[r]]
mg_emit(`REF {e.file} {itoa(e.pos)} {itoa(len(v.s))} {mg_esc(`{g_ms_param[s]}.{v.s}`)}`, `{e.file}@{itoa(e.pos)}`)
}
r += 1
}
}
function mg_finish() -> void {
mg_fixpoint()
var i = 0
while i < len(g_mg_vars) {
let v = g_mg_vars[i]
let s = g_mg_vstate[i]
mg_emit(`VAR {v.file} {itoa(v.pos)} {itoa(v.pos2)} {g_ms_name[s]}`, "")
i += 1
}
var s = 0
while s < len(g_ms_name) {
# the first var of each new state is where the state is declared
var first = -1
var j = 0
while j < len(g_mg_vars) and first < 0 {
if g_mg_vstate[j] == s { first = j }
j += 1
}
if first >= 0 {
let v = g_mg_vars[first]
mg_emit(`STATE {g_ms_name[s]} {v.file} {itoa(v.pos)} {itoa(g_ms_export[s])} {g_ms_param[s]}`, "")
}
s += 1
}
mg_refs()
mg_units()
mg_calls()
let f = file_open(g_mg_plan, "wb")
if f == null { die("ludicc: cannot write the migration plan\n") }
i = 0
while i < len(g_mg_lines) {
file_write(f, g_mg_lines[i], len(g_mg_lines[i]))
file_write(f, "\n", 1)
i += 1
}
i = 0
while i < len(g_mg_report) {
file_write(f, g_mg_report[i], len(g_mg_report[i]))
file_write(f, "\n", 1)
i += 1
}
file_close(f)
exit(0)
}