feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -1,6 +1,6 @@
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bump: minor
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type: feature
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**Default parameters, views and templates.** A parameter can have a default (`pad: float = 8.0`).
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**Default parameters, components, views and templates.** A parameter can have a default (`pad: float = 8.0`).
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A call leaves out what it does not change, and may pass its first arguments by position and the
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rest by name.
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@ -8,6 +8,11 @@ A `view` declaration is the one bridge between a program and its UI. It names th
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template may read, the functions it may ask and the `on` events it may send, and it writes
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`view_<name>() -> UiView`.
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A `component Name { prop, state, fields, functions, on events }` declaration beside `Name.xml` and
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`Name.lss` is a UI component. Its template and styles are compiled in (with `@import` inlined), each
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mounted instance keeps its own props and state, styles are scoped to it, and a parent's `class`,
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`style` and `id` land on its root.
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`ludic.ui` is now a template runtime. Screens and components are XML files loaded at run time,
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with:
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- `{expression}` bindings;
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