feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -71,6 +71,10 @@ function bd_slot(k: UiTpl, e: UiEnv, key: string, out: []UiNode) -> void {
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}
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}
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function bd_comp(k: UiTpl, e: UiEnv, key: string, out: []UiNode) -> bool {
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if k.cls != null {
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bd_class(k, e, key, out)
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return true
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}
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if k.comp == null { return false }
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let c = k.comp
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let ce = env_new(null)
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