feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss

The compiler turns a component declaration into:
- a record of its props and state;
- a constructor, a props setter, a model and a call;
- a class, registered with ludic.ui at start.

Its template and styles are read from beside it and compiled in, with @import inlined, and a
missing template fails the build.

In the runtime:
- each mounted instance keeps its own props and state, and `set` in a template writes the state;
- styles are scoped to the component;
- class, style and id on a component's tag land on its root, styled by the parent's sheet too;
- ui_reload re-reads a component's files from disk and keeps instances.

The package's own module is now ludic_ui, so a program may call a directory of its own ui.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 16:50:12 +03:00
parent 637d07400e
commit 20d011f8e9
40 changed files with 62224 additions and 49996 deletions

View file

@ -13,6 +13,7 @@ export property UiEnv {
on_acts: []UiAct = null
on_envs: []UiEnv = null
ctx: UiEnv = null # what a <provide> above gave, seen through components too
inst: UiInst = null # the Ludic component whose template this is
}
var ui_view: UiView = null
var ui_errs: []string = new []string
@ -54,10 +55,15 @@ function env_get(e: UiEnv, name: string) -> Val {
ui_err(`no {name} here: not a loop's, a prop, a state or in the view`)
return Value.null()
}
# `set name = value`: the nearest state that holds the name
# `set name = value`: the nearest component's state of that name, or <state> that holds it
function env_set(e: UiEnv, name: string, v: Val) -> void {
var at = e
while at != null {
if at.inst != null {
let args = Value.list()
Value.add(args, v)
if Value.kind(at.inst.cls.call(at.inst.ptr, `set:{name}`, args)) != 99 { return }
}
if at.state != null and Value.has(at.state, name) != 0 {
Value.put(at.state, name, v)
return