feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -42,8 +42,16 @@ function ev_call(x: UiExpr, e: UiEnv) -> Val {
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for i in 0 .. Value.as_int(Value.at(args, 0)) { Value.add(out, Value.int(i)) }
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return out
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}
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var at = e
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while at != null {
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if at.inst != null {
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let r = at.inst.cls.call(at.inst.ptr, x.s, args)
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if Value.kind(r) != 99 { return r }
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}
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at = at.parent
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}
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if ui_view == null or ui_view.call == null {
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ui_err(`{x.s}(): no view is showing to ask`)
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ui_err(`{x.s}(): there is no function or event of that name here`)
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return Value.null()
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}
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return ui_view.call(x.s, args)
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