feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss

The compiler turns a component declaration into:
- a record of its props and state;
- a constructor, a props setter, a model and a call;
- a class, registered with ludic.ui at start.

Its template and styles are read from beside it and compiled in, with @import inlined, and a
missing template fails the build.

In the runtime:
- each mounted instance keeps its own props and state, and `set` in a template writes the state;
- styles are scoped to the component;
- class, style and id on a component's tag land on its root, styled by the parent's sheet too;
- ui_reload re-reads a component's files from disk and keeps instances.

The package's own module is now ludic_ui, so a program may call a directory of its own ui.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-24 16:50:12 +03:00
parent 637d07400e
commit 20d011f8e9
40 changed files with 62224 additions and 49996 deletions

View file

@ -42,8 +42,16 @@ function ev_call(x: UiExpr, e: UiEnv) -> Val {
for i in 0 .. Value.as_int(Value.at(args, 0)) { Value.add(out, Value.int(i)) }
return out
}
var at = e
while at != null {
if at.inst != null {
let r = at.inst.cls.call(at.inst.ptr, x.s, args)
if Value.kind(r) != 99 { return r }
}
at = at.parent
}
if ui_view == null or ui_view.call == null {
ui_err(`{x.s}(): no view is showing to ask`)
ui_err(`{x.s}(): there is no function or event of that name here`)
return Value.null()
}
return ui_view.call(x.s, args)