feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
637d07400e
commit
20d011f8e9
40 changed files with 62224 additions and 49996 deletions
|
|
@ -1,8 +1,10 @@
|
|||
# ludic.ui - templates: screens and components written as markup in files the program loads at
|
||||
# run time, reading only what a `view` declaration lets them, and answering with its events
|
||||
module ui
|
||||
module ludic_ui
|
||||
numbers float
|
||||
import "consts.ludic"
|
||||
import "node.ludic"
|
||||
import "view.ludic"
|
||||
import "backend.ludic"
|
||||
import "expr.ludic"
|
||||
import "expr_parse.ludic"
|
||||
|
|
@ -15,13 +17,17 @@ import "native.ludic"
|
|||
import "forms.ludic"
|
||||
import "life.ludic"
|
||||
import "tpl.ludic"
|
||||
import "tpl_lines.ludic"
|
||||
import "lib.ludic"
|
||||
import "lib_util.ludic"
|
||||
import "class.ludic"
|
||||
import "instance.ludic"
|
||||
import "reload.ludic"
|
||||
import "link.ludic"
|
||||
import "state.ludic"
|
||||
import "build.ludic"
|
||||
import "build_more.ludic"
|
||||
import "build_class.ludic"
|
||||
import "elem.ludic"
|
||||
import "attr.ludic"
|
||||
import "attr_box.ludic"
|
||||
|
|
@ -39,5 +45,7 @@ import "layout_text.ludic"
|
|||
import "layout_run.ludic"
|
||||
import "layout_wrap.ludic"
|
||||
import "frame.ludic"
|
||||
import "pointer.ludic"
|
||||
import "screen_class.ludic"
|
||||
import "draw.ludic"
|
||||
import "dump.ludic"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue