feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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40 changed files with 62224 additions and 49996 deletions
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@ -1,4 +1,5 @@
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# lib_util.ludic - a file made, found, read, and a path beside another
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# lib_util.ludic - a file made, found, read, and a path beside another (or from the project's
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# root, when it starts with /)
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function lib_find(names: []string, name: string) -> int {
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for i in 0 .. len(names) {
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if names[i] == name { return i }
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@ -6,6 +7,12 @@ function lib_find(names: []string, name: string) -> int {
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return -1
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}
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function lib_new(path: string) -> UiFile {
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let f = lib_blank(path)
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push(lib_files, f)
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return f
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}
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# a file that is not one of the loaded ones (a component's own)
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function lib_blank(path: string) -> UiFile {
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let f = new UiFile
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f.path = path
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f.names = new []string
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@ -14,7 +21,6 @@ function lib_new(path: string) -> UiFile {
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f.imp_as = new []string
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f.imp = new []UiFile
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f.own = new []UiRule
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push(lib_files, f)
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return f
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}
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function lib_text(path: string) -> string {
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@ -29,6 +35,7 @@ function lib_beside(path: string, src: string) -> string {
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for i in 0 .. len(path) {
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if path[i] == 47 { cut = i }
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}
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if cut < 0 or (len(src) > 0 and src[0] == 47) { return src }
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if len(src) > 0 and src[0] == 47 { return src[1..len(src)] }
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if cut < 0 { return src }
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return path[0..cut + 1] + src
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}
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