feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
637d07400e
commit
20d011f8e9
40 changed files with 62224 additions and 49996 deletions
36
packages/ludic.ui/screen_class.ludic
Normal file
36
packages/ludic.ui/screen_class.ludic
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
# screen_class.ludic - a Ludic component shown as a whole screen
|
||||
# a Ludic component shown as a screen: an instance at the top, keyed by its name
|
||||
function fr_class_nodes(cls: UiClass) -> UiNode {
|
||||
lc_begin()
|
||||
in_build += 1
|
||||
ui_view = null
|
||||
uc_load(cls)
|
||||
let root = fr_root(cls.name, cls.sheet)
|
||||
let use = new UiTpl
|
||||
use.tag = cls.name
|
||||
use.cls = cls
|
||||
use.keys = new []string
|
||||
use.vals = new []UiExpr
|
||||
use.on_keys = new []string
|
||||
use.on_acts = new []UiAct
|
||||
use.kids = new []UiTpl
|
||||
let e = env_new(null)
|
||||
e.model = Value.object()
|
||||
root.env = e
|
||||
bd_class(use, e, cls.name, root.children)
|
||||
in_sweep(cls.name)
|
||||
cs_tree(root)
|
||||
return root
|
||||
}
|
||||
function fr_root(key: string, sheet: UiSheet) -> UiNode {
|
||||
let root = new UiNode
|
||||
root.key = key
|
||||
root.tag = "screen"
|
||||
root.sheet = sheet
|
||||
root.children = new []UiNode
|
||||
root.classes = new []string
|
||||
root.akeys = new []string
|
||||
root.avals = new []string
|
||||
root.vals = new []Val
|
||||
return root
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue