feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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40 changed files with 62224 additions and 49996 deletions
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@ -10,29 +10,12 @@ export property UiTpl {
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text: UiExpr = null
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kids: []UiTpl = null
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comp: UiTpl = null # the component this tag names, found when its file loads
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cls: UiClass = null # or the Ludic-declared component it names
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sheet: UiSheet = null # the styles of the file it was written in
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style: UiRule = null # its style="..." attribute, read as declarations
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raw: string = "" # a <style>'s text, which is not a template's
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where: string = "" # file:line, for an error
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}
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# the text being read, and where its lines start, so an element can say which line it is on
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var tp_nl: []int = new []int
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function tp_lines(src: string) -> void {
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tp_nl = new []int
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for i in 0 .. len(src) {
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if src[i] == 10 { push(tp_nl, i) }
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}
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}
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function tp_line(at: int) -> int {
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var lo = 0
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var hi = len(tp_nl)
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while lo < hi {
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let mid = (lo + hi) / 2
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if tp_nl[mid] < at { lo = mid + 1 } else { hi = mid }
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}
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return lo + 1
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}
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function tpl_read(x: Xml, file: string) -> UiTpl {
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let t = new UiTpl
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t.tag = Xml.tag(x)
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