feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -1017,6 +1017,7 @@ function parse_one_decl() -> void {
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if is_id("registry") and (toks[pi + 1].kind == TK_ID) and (toks[pi + 2].text == "of") { parse_registry(); return } # L8
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if is_id("def") and (toks[pi + 1].kind == TK_ID) and (toks[pi + 2].kind == TK_ID) { parse_def(); return } # L8
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if is_id("view") and (toks[pi + 1].kind == TK_ID) and (toks[pi + 2].text == "{") { parse_view(); return } # L11
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if is_id("component") and (toks[pi + 1].kind == TK_ID) and (toks[pi + 2].text == "{") { parse_ui_component(); return } # L11
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if is_id("var") { push(prog, parse_var()); return }
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if is_id("const") { push(prog, parse_const()); return }
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var is_unsafe = false
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@ -1514,4 +1515,5 @@ function parse_program() -> void {
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}
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registries_finish() # L8: each registry gets its defs
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views_finish() # L11: each view gets its model and call
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components_finish() # L11: each component gets its class
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}
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