feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -27,6 +27,11 @@ function selfhost_frags() -> []pointer {
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push(f, "selfhost/frontend/view.ludic")
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push(f, "selfhost/frontend/view_conv.ludic")
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push(f, "selfhost/frontend/view_finish.ludic")
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push(f, "selfhost/frontend/component.ludic")
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push(f, "selfhost/frontend/component_rw.ludic")
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push(f, "selfhost/frontend/component_gen.ludic")
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push(f, "selfhost/frontend/component_gen2.ludic")
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push(f, "selfhost/frontend/component_class.ludic")
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push(f, "selfhost/backend/emit_core.ludic")
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push(f, "selfhost/backend/emit_head.ludic")
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push(f, "selfhost/backend/emit_addr.ludic")
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