Os.heap_bytes: the heap without the renderer; string_temps reads it

Vk.heap_bytes pulled the Vk module - and on lang/uifree the GL window path - into a plain program,
which then failed to link (_cgl_offscreen, lgl_GetError). Os.heap_bytes is malloc_zone_statistics
through a weak reference (0 where there is none, and on Windows). Reseeded. Docs for it and for
Json.free / Json.free_all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 12:31:42 +03:00
parent 1adce5b58b
commit 22d1e2d66a
10 changed files with 33227 additions and 33008 deletions

View file

@ -0,0 +1,25 @@
---
id: os-heap_bytes
name: Os.heap_bytes
category: os
kind: namespace-method
tokens: Os.heap_bytes
sig: Os.heap_bytes() -> long
tip: malloc's live bytes (macOS; 0 elsewhere).
order: 19
ns: Os
member: heap_bytes
---
The bytes malloc holds live across every zone of the process, on macOS; 0 on other platforms. Ludic has no garbage collector, so a path that runs every frame must give back all it takes: read this before and after many rounds of it, and the difference is what it keeps. A test built on it should allow for 0 elsewhere.
```ludic
program Heap {
entry {
let before = Os.heap_bytes()
var n = 0
for i in 0 .. 1000 { if `{i}` == "7" { n += 1 } }
print(Os.heap_bytes() - before)
}
}
```