fix(leaks): what play allocated every frame and never freed - a shadow uniform's name, the Tick, a ridden vehicle's moves
Found with malloc_history over 1200 frames of play without the interface (the first Ludic function on each allocating stack, live bytes at two marks): sh_loc built `name + "[0]"` per program per pass per frame - 24.6 MB of 33 in the window; its callers pass both names as literals now. tick_set fills the frame loop's one Tick instead of tick_new making one a frame. A ridden boat or horse said VEHICLE_MOVED as a new fact every frame; the metres are added up in VehiclesState and taken once (vehicle_moved_take / _kind / _x / _z). Play's growth without the interface: 92 -> 14.7 MB a minute (maroon-lake tests/leakcheck.sh); what is left is phys_push (Physics' fix on lang/nav) and the HUD's strings. Packages 407, ludic-dev test 305 pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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9 changed files with 47 additions and 10 deletions
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@ -43,6 +43,10 @@ export state VehiclesState {
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ve_kept_boat: bool = false
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ve_kept_food: float = 40.0
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ve_ids: int = 0
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ve_moved: float = 0.0 # metres the ridden vehicle covered since the game last took them
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ve_moved_kind: int = 0
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ve_moved_x: float = 0.0
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ve_moved_z: float = 0.0
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ve_sx: float = 0.0
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ve_sz: float = 0.0
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ve: VehicleTable = ve__new()
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