refactor(selfhost): reorganise into concern-based subdirectories
Split the flat 38-file selfhost/ into concern-based subdirectories:
frontend/ lex, parse, parse_game, ast
support/ str, buf, io
backend/ core IR + expression/statement lowering
backend/game/ ECS/scene/event/world lowering
backend/stdlib/ the namespaced Math.*/Text.*/Crypto.*/… intrinsics
and split the three oversized emitters at responsibility boundaries so
no file mixes concerns:
emit_game.ludic -> + emit_world.ludic (reflection world table,
tick helpers, @main synthesis)
emit_expr.ludic -> + emit_call.ludic (namespaced builtins, call
lowering, expr dispatch)
emit_text.ludic -> + emit_text_prelude.ludic (emitted string-builder runtime)
FRAGS in tools/x/selfhost.ludic is updated to the new paths with the link
order preserved, and the Python doc/vocabulary tooling is updated to walk
the new layout. Because the build is a plain in-order concatenation and
every split lands on a blank-line boundary, the regenerated seed is
byte-identical: `x reseed` leaves selfhost/ludicc.seed.ll unchanged,
`x bootstrap-cfree` still reaches its fixed point, and both `x test` (56)
and `x selfhost-test` (29, incl. golden renders) stay green.
Closes #29
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
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51 changed files with 780 additions and 771 deletions
135
selfhost/backend/emit_decl.ludic
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135
selfhost/backend/emit_decl.ludic
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# emit_decl.ludic — functions, main, and the whole-program driver. A function's
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# body is built into a scratch buffer so entry-block allocas can be spliced in
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# ahead of it (see emit_alloca). Returns go through a %retval slot + `ret` label.
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function emit_params_sig(d: Node) -> void {
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var i = 0
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while i < len(d.kids) {
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if i > 0 { emit(", ") }
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emit(llty(d.kids[i].ty)); emit(" %arg_"); emit(d.kids[i].s)
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i = i + 1
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}
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}
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function emit_fn(d: Node) -> void {
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ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0
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ret_ty = d.ty
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let fbody = buf_new()
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falloc = buf_new()
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let saved = code
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code = fbody
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let rl = llty(ret_ty)
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if not (rl == "void") { buf_puts(falloc, " %retval = alloca "); buf_puts(falloc, rl); buf_puts(falloc, "\n") }
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# params: store each incoming argument into a stack slot
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var i = 0
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while i < len(d.kids) {
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let p = d.kids[i]
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let slot = emit_alloca(llty(p.ty))
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emit(" store "); emit(llty(p.ty)); emit(" %arg_"); emit(p.s); emit(", ptr "); emit(slot); emit("\n")
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loc_push(p.s, slot, p.ty)
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i = i + 1
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}
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emit_block(d.a)
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if not g_term { emit(" br label %ret\n") }
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emit("ret:\n")
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if (rl == "void") { emit(" ret void\n") }
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else { let r = emit_bind(`load {rl}, ptr %retval`); emit(" ret "); emit(rl); emit(" "); emit(r); emit("\n") }
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code = saved
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emit("define "); emit(rl); emit(" @fn_"); emit(d.s); emit("("); emit_params_sig(d); emit(") {\nentry:\n")
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emit(buf_str(falloc))
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emit(buf_str(fbody))
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emit("}\n\n")
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}
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function emit_main(d: Node) -> void {
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ll_t = 0; ll_lbl = 0; g_term = false; loc_reset(); nloop = 0
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ret_ty = "int"
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let fbody = buf_new()
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falloc = buf_new()
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let saved = code
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code = fbody
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buf_puts(falloc, " %retval = alloca i32\n")
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emit(" store i32 %argc, ptr @L_argc\n")
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emit(" store ptr %argv, ptr @L_argv\n")
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emit(" store i32 0, ptr %retval\n")
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emit_block(d.a)
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if not g_term { emit(" br label %ret\n") }
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emit("ret:\n")
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let r = emit_bind("load i32, ptr %retval")
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emit(" ret i32 "); emit(r); emit("\n")
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code = saved
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emit("define i32 @main(i32 %argc, ptr %argv) {\nentry:\n")
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emit(buf_str(falloc))
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emit(buf_str(fbody))
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emit("}\n")
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}
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function emit_program() -> void {
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head = buf_new()
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code = buf_new()
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g_uses_str = false
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g_uses_intstr = false
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g_uses_strslice = false
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g_uses_loopback = false
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loc_name = new []pointer; loc_reg = new []pointer; loc_ty = new []pointer; loc_mut = new []int
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brk_lbl = new []pointer; cnt_lbl = new []pointer
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self_stk = new []pointer
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mach_stk = new []Node
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emit_header()
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emit_extern_decls()
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if has_ecs() { emit_ecs_storage() }
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var i = 0
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while i < len(prog) { if prog[i].kind == N_FN { emit_fn(prog[i]) }; i = i + 1 }
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if len(g_events) > 0 { emit_event_fns() } # EV0: @ev_<E> event-dispatch functions
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if has_ecs() and len(g_events) > 0 { emit_world_table() } # EV2: the mod reflection ABI
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if has_ecs() { emit_ecs_allocator(); emit_snapshot() }
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if has_ecs() { emit_net() } # N2/N3: @Sync serializers + @Owned storage (gated internally)
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if has_ui() { emit_ui_build() }
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if has_systems() and has_entry() { # N5: game owns its loop via `entry`
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emit_game_defs() # system fns, hooks, tick helpers
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i = 0
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while i < len(prog) { if prog[i].kind == N_MAIN { emit_main(prog[i]) }; i = i + 1 }
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}
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else { if has_systems() { emit_game_main() } # the auto frame loop
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else {
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i = 0
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while i < len(prog) { if prog[i].kind == N_MAIN { emit_main(prog[i]) }; i = i + 1 }
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} }
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if g_uses_loopback { emit_loopback() } # built-in transport, after all net_send/net_poll uses are seen
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if g_uses_str { emit_str_prelude() } # @fn_str_eq / @fn_str_concat, after all uses are seen
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if g_uses_intstr { emit_int_str() } # @fn_int_str, for string(int) in interpolation
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if g_uses_longstr { emit_long_str() } # @fn_long_str, for string(long) / long interpolation
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if g_uses_strslice { emit_str_slice() } # @fn_str_slice, for s[a..b]
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if g_uses_mathrt { emit_math_prelude() } # @fn_fx_sqrt / @fn_fx_sin + the sine table
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if g_uses_textrt { emit_text_prelude() } # @fn_str_upper/lower/trim/repeat/pad builders
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if g_uses_textrt2 { emit_text2_prelude() } # @fn_str_replace/join/split builders
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if g_uses_hashrt { emit_hash_prelude() } # @fn_hash_fnv1a / @fn_hash_crc32 byte hashers
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if g_uses_cryptort { emit_crypto_prelude() } # @fn_sha256_hex / @fn_hmac_sha256_hex + constant-time compare + CSPRNG
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if g_uses_uuidrt { emit_uuid_prelude() } # @fn_uuid_v4 / @fn_uuid_v7 / parse / equals (over the crypto CSPRNG)
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if g_uses_noisert { emit_noise_prelude() } # @fn_noise_value2/perlin2/simplex2/fbm2/cellular2 (Q16.16)
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if g_uses_logrt { emit_log_prelude() } # @L_log_level + @fn_log_emit (levelled stderr sink)
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if g_uses_osrt { emit_os_prelude() } # @fn_os_args/platform/arch/save_dir/... (libc env + uname)
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if g_uses_unicodert { emit_unicode_prelude() } # @fn_uni_len/valid/decode/case/truncate/grapheme (UTF-8)
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if g_uses_fsrt { emit_fs_prelude() } # @fn_fs_*/fn_path_*/fn_mime_* (libc + string ops)
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if g_uses_datert { emit_datetime_prelude() } # @fn_days_from_civil / @fn_civil_from_days conversions
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}
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# Flush the emitted IR. With a null path it goes to stdout (the pipe the shell
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# drivers read); with a path it is written to that file so ludicc can hand it to
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# clang itself.
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function ir_flush(path: pointer) -> bool {
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let h = buf_str(head)
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let c = buf_str(code)
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if (path == null) { # raw IR to stdout (no trailing newline)
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let out = file_stdout()
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file_write(out, h, len(h))
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file_write(out, c, len(c))
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return true
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}
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let f = file_open(path, "wb")
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if (f == null) { return false }
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file_write(f, h, len(h))
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file_write(f, c, len(c))
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file_close(f)
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return true
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}
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