refactor(selfhost): reorganise into concern-based subdirectories
Split the flat 38-file selfhost/ into concern-based subdirectories:
frontend/ lex, parse, parse_game, ast
support/ str, buf, io
backend/ core IR + expression/statement lowering
backend/game/ ECS/scene/event/world lowering
backend/stdlib/ the namespaced Math.*/Text.*/Crypto.*/… intrinsics
and split the three oversized emitters at responsibility boundaries so
no file mixes concerns:
emit_game.ludic -> + emit_world.ludic (reflection world table,
tick helpers, @main synthesis)
emit_expr.ludic -> + emit_call.ludic (namespaced builtins, call
lowering, expr dispatch)
emit_text.ludic -> + emit_text_prelude.ludic (emitted string-builder runtime)
FRAGS in tools/x/selfhost.ludic is updated to the new paths with the link
order preserved, and the Python doc/vocabulary tooling is updated to walk
the new layout. Because the build is a plain in-order concatenation and
every split lands on a blank-line boundary, the regenerated seed is
byte-identical: `x reseed` leaves selfhost/ludicc.seed.ll unchanged,
`x bootstrap-cfree` still reaches its fixed point, and both `x test` (56)
and `x selfhost-test` (29, incl. golden renders) stay green.
Closes #29
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
f55216af50
commit
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51 changed files with 780 additions and 771 deletions
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@ -7,7 +7,7 @@ never written. So the set of things that MUST have a doc page is read straight
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from the implementation, and every one is required to have a page (and every
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namespace-method page is required to correspond to something real):
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* namespace methods selfhost/emit_expr.ludic `emit_ns_call` + the
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* namespace methods selfhost/backend/emit_call.ludic `emit_ns_call` + the
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`is_<ns>_ns` predicates it delegates to (Math/Text/List)
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* keywords tools/ludic-tools/ludic_syntax.h LUDIC_KW_* (minus
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LUDIC_KW_RESERVED, which is not-yet-implemented)
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@ -45,20 +45,23 @@ def fn_body(text, name):
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def all_selfhost_source():
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src = ""
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d = os.path.join(ROOT, "selfhost")
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for fn in sorted(os.listdir(d)):
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if fn.endswith(".ludic"):
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src += read("selfhost", fn) + "\n"
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files = []
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for dirpath, _dirs, names in os.walk(d):
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for fn in names:
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if fn.endswith(".ludic"):
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files.append(os.path.join(dirpath, fn))
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for path in sorted(files):
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src += open(path, encoding="utf-8").read() + "\n"
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return src
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def compiler_ns_methods():
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"""{Namespace: set(method)} the compiler actually dispatches on."""
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expr = read("selfhost", "emit_expr.ludic")
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body = fn_body(expr, "emit_ns_call")
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if not body:
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problems.append("emit_ns_call not found in selfhost/emit_expr.ludic")
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return {}
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allsrc = all_selfhost_source()
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body = fn_body(allsrc, "emit_ns_call")
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if not body:
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problems.append("emit_ns_call not found in selfhost/ sources")
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return {}
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result = {}
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# each `if (ns == "X")` opens a block that runs to the next such marker
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chunks = re.split(r'if \(ns == "', body)
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@ -1,6 +1,6 @@
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#!/usr/bin/env python3
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# Single source of truth for Ludic's named color palette.
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# Emits: selfhost/emit_color.ludic (compiler lookup) and palette.json (docs).
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# Emits: selfhost/backend/stdlib/emit_color.ludic (compiler lookup) and palette.json (docs).
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import json, sys, os
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# (Name, 0xRRGGBB, group). Names are PascalCase, unique. >200 entries.
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@ -293,6 +293,6 @@ if __name__ == "__main__":
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names = guard_check()
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root = os.path.dirname(os.path.abspath(__file__))
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repo = "/Users/orkuncakilkaya/workspace/gpp"
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emit_ludic(os.path.join(repo, "selfhost", "emit_color.ludic"))
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emit_ludic(os.path.join(repo, "selfhost", "backend", "stdlib", "emit_color.ludic"))
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emit_json(os.path.join(root, "palette.json"))
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print(f"OK {len(PALETTE)} colors ({len(set(names))} unique names)")
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