refactor(selfhost): reorganise into concern-based subdirectories
Split the flat 38-file selfhost/ into concern-based subdirectories:
frontend/ lex, parse, parse_game, ast
support/ str, buf, io
backend/ core IR + expression/statement lowering
backend/game/ ECS/scene/event/world lowering
backend/stdlib/ the namespaced Math.*/Text.*/Crypto.*/… intrinsics
and split the three oversized emitters at responsibility boundaries so
no file mixes concerns:
emit_game.ludic -> + emit_world.ludic (reflection world table,
tick helpers, @main synthesis)
emit_expr.ludic -> + emit_call.ludic (namespaced builtins, call
lowering, expr dispatch)
emit_text.ludic -> + emit_text_prelude.ludic (emitted string-builder runtime)
FRAGS in tools/x/selfhost.ludic is updated to the new paths with the link
order preserved, and the Python doc/vocabulary tooling is updated to walk
the new layout. Because the build is a plain in-order concatenation and
every split lands on a blank-line boundary, the regenerated seed is
byte-identical: `x reseed` leaves selfhost/ludicc.seed.ll unchanged,
`x bootstrap-cfree` still reaches its fixed point, and both `x test` (56)
and `x selfhost-test` (29, incl. golden renders) stay green.
Closes #29
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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51 changed files with 780 additions and 771 deletions
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@ -1,6 +1,6 @@
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#!/usr/bin/env python3
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# Single source of truth for Ludic's named color palette.
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# Emits: selfhost/emit_color.ludic (compiler lookup) and palette.json (docs).
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# Emits: selfhost/backend/stdlib/emit_color.ludic (compiler lookup) and palette.json (docs).
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import json, sys, os
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# (Name, 0xRRGGBB, group). Names are PascalCase, unique. >200 entries.
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@ -293,6 +293,6 @@ if __name__ == "__main__":
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names = guard_check()
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root = os.path.dirname(os.path.abspath(__file__))
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repo = "/Users/orkuncakilkaya/workspace/gpp"
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emit_ludic(os.path.join(repo, "selfhost", "emit_color.ludic"))
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emit_ludic(os.path.join(repo, "selfhost", "backend", "stdlib", "emit_color.ludic"))
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emit_json(os.path.join(root, "palette.json"))
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print(f"OK {len(PALETTE)} colors ({len(set(names))} unique names)")
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