refactor(selfhost): reorganise into concern-based subdirectories
Split the flat 38-file selfhost/ into concern-based subdirectories:
frontend/ lex, parse, parse_game, ast
support/ str, buf, io
backend/ core IR + expression/statement lowering
backend/game/ ECS/scene/event/world lowering
backend/stdlib/ the namespaced Math.*/Text.*/Crypto.*/… intrinsics
and split the three oversized emitters at responsibility boundaries so
no file mixes concerns:
emit_game.ludic -> + emit_world.ludic (reflection world table,
tick helpers, @main synthesis)
emit_expr.ludic -> + emit_call.ludic (namespaced builtins, call
lowering, expr dispatch)
emit_text.ludic -> + emit_text_prelude.ludic (emitted string-builder runtime)
FRAGS in tools/x/selfhost.ludic is updated to the new paths with the link
order preserved, and the Python doc/vocabulary tooling is updated to walk
the new layout. Because the build is a plain in-order concatenation and
every split lands on a blank-line boundary, the regenerated seed is
byte-identical: `x reseed` leaves selfhost/ludicc.seed.ll unchanged,
`x bootstrap-cfree` still reaches its fixed point, and both `x test` (56)
and `x selfhost-test` (29, incl. golden renders) stay green.
Closes #29
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -1190,7 +1190,7 @@ program LudicLsp {
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function builtin_sig(name: pointer) -> pointer { var i = 0; while i < len(g_builtins) { if (g_builtins[i] == name) { return g_bsigs[i] }; i = i + 1 }; return null }
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# The namespaced standard-library surface: `Namespace.method`, mirroring the
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# compiler's emit_ns_call (selfhost/emit_expr.ludic). Screen/Random/Input/Map
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# compiler's emit_ns_call (selfhost/backend/emit_call.ludic). Screen/Random/Input/Map
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# methods resolve to the underlying bare builtin's signature; Math/Text/List
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# are pure fixed-point / string / slice ops with their own signatures. Returns
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# the signature label for signature help, or null if it is not a known method.
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