refactor(selfhost): reorganise into concern-based subdirectories
Split the flat 38-file selfhost/ into concern-based subdirectories:
frontend/ lex, parse, parse_game, ast
support/ str, buf, io
backend/ core IR + expression/statement lowering
backend/game/ ECS/scene/event/world lowering
backend/stdlib/ the namespaced Math.*/Text.*/Crypto.*/… intrinsics
and split the three oversized emitters at responsibility boundaries so
no file mixes concerns:
emit_game.ludic -> + emit_world.ludic (reflection world table,
tick helpers, @main synthesis)
emit_expr.ludic -> + emit_call.ludic (namespaced builtins, call
lowering, expr dispatch)
emit_text.ludic -> + emit_text_prelude.ludic (emitted string-builder runtime)
FRAGS in tools/x/selfhost.ludic is updated to the new paths with the link
order preserved, and the Python doc/vocabulary tooling is updated to walk
the new layout. Because the build is a plain in-order concatenation and
every split lands on a blank-line boundary, the regenerated seed is
byte-identical: `x reseed` leaves selfhost/ludicc.seed.ll unchanged,
`x bootstrap-cfree` still reaches its fixed point, and both `x test` (56)
and `x selfhost-test` (29, incl. golden renders) stay green.
Closes #29
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
f55216af50
commit
23726afa90
51 changed files with 780 additions and 771 deletions
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@ -12,49 +12,52 @@ function cc() -> pointer { return getenv_or("LUDIC_CC", "clang") }
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# the old scripts each carried their own copy.
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function selfhost_frags() -> []pointer {
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let f = new []pointer
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push(f, "selfhost/str.ludic")
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push(f, "selfhost/buf.ludic")
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push(f, "selfhost/io.ludic")
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push(f, "selfhost/ast.ludic")
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push(f, "selfhost/lex.ludic")
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push(f, "selfhost/parse.ludic")
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push(f, "selfhost/parse_game.ludic")
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push(f, "selfhost/emit_core.ludic")
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push(f, "selfhost/emit_head.ludic")
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push(f, "selfhost/emit_addr.ludic")
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push(f, "selfhost/emit_intrin.ludic")
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push(f, "selfhost/emit_intrin2.ludic")
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push(f, "selfhost/emit_math.ludic")
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push(f, "selfhost/emit_vector.ludic")
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push(f, "selfhost/emit_text.ludic")
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push(f, "selfhost/emit_hash.ludic")
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push(f, "selfhost/emit_crypto.ludic")
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push(f, "selfhost/emit_uuid.ludic")
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push(f, "selfhost/emit_noise.ludic")
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push(f, "selfhost/emit_log.ludic")
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push(f, "selfhost/emit_os.ludic")
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push(f, "selfhost/emit_unicode.ludic")
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push(f, "selfhost/emit_fs.ludic")
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push(f, "selfhost/emit_list.ludic")
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push(f, "selfhost/emit_ease.ludic")
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push(f, "selfhost/emit_collide.ludic")
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push(f, "selfhost/emit_mem.ludic")
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push(f, "selfhost/emit_time.ludic")
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push(f, "selfhost/emit_datetime.ludic")
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push(f, "selfhost/emit_colorfn.ludic")
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push(f, "selfhost/emit_color.ludic")
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push(f, "selfhost/emit_new.ludic")
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push(f, "selfhost/emit_expr.ludic")
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push(f, "selfhost/emit_stmt.ludic")
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push(f, "selfhost/emit_ecs.ludic")
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push(f, "selfhost/emit_query.ludic")
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push(f, "selfhost/emit_spawn.ludic")
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push(f, "selfhost/emit_game.ludic")
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push(f, "selfhost/emit_machine.ludic")
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push(f, "selfhost/emit_save.ludic")
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push(f, "selfhost/emit_net.ludic")
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push(f, "selfhost/emit_ui.ludic")
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push(f, "selfhost/emit_decl.ludic")
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push(f, "selfhost/support/str.ludic")
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push(f, "selfhost/support/buf.ludic")
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push(f, "selfhost/support/io.ludic")
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push(f, "selfhost/frontend/ast.ludic")
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push(f, "selfhost/frontend/lex.ludic")
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push(f, "selfhost/frontend/parse.ludic")
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push(f, "selfhost/frontend/parse_game.ludic")
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push(f, "selfhost/backend/emit_core.ludic")
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push(f, "selfhost/backend/emit_head.ludic")
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push(f, "selfhost/backend/emit_addr.ludic")
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push(f, "selfhost/backend/emit_intrin.ludic")
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push(f, "selfhost/backend/emit_intrin2.ludic")
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push(f, "selfhost/backend/stdlib/emit_math.ludic")
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push(f, "selfhost/backend/stdlib/emit_vector.ludic")
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push(f, "selfhost/backend/stdlib/emit_text.ludic")
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push(f, "selfhost/backend/stdlib/emit_text_prelude.ludic")
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push(f, "selfhost/backend/stdlib/emit_hash.ludic")
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push(f, "selfhost/backend/stdlib/emit_crypto.ludic")
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push(f, "selfhost/backend/stdlib/emit_uuid.ludic")
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push(f, "selfhost/backend/stdlib/emit_noise.ludic")
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push(f, "selfhost/backend/stdlib/emit_log.ludic")
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push(f, "selfhost/backend/stdlib/emit_os.ludic")
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push(f, "selfhost/backend/stdlib/emit_unicode.ludic")
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push(f, "selfhost/backend/stdlib/emit_fs.ludic")
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push(f, "selfhost/backend/stdlib/emit_list.ludic")
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push(f, "selfhost/backend/stdlib/emit_ease.ludic")
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push(f, "selfhost/backend/game/emit_collide.ludic")
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push(f, "selfhost/backend/emit_mem.ludic")
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push(f, "selfhost/backend/stdlib/emit_time.ludic")
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push(f, "selfhost/backend/stdlib/emit_datetime.ludic")
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push(f, "selfhost/backend/stdlib/emit_colorfn.ludic")
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push(f, "selfhost/backend/stdlib/emit_color.ludic")
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push(f, "selfhost/backend/emit_new.ludic")
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push(f, "selfhost/backend/emit_expr.ludic")
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push(f, "selfhost/backend/emit_call.ludic")
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push(f, "selfhost/backend/emit_stmt.ludic")
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push(f, "selfhost/backend/game/emit_ecs.ludic")
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push(f, "selfhost/backend/game/emit_query.ludic")
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push(f, "selfhost/backend/game/emit_spawn.ludic")
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push(f, "selfhost/backend/game/emit_game.ludic")
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push(f, "selfhost/backend/game/emit_world.ludic")
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push(f, "selfhost/backend/game/emit_machine.ludic")
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push(f, "selfhost/backend/game/emit_save.ludic")
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push(f, "selfhost/backend/stdlib/emit_net.ludic")
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push(f, "selfhost/backend/game/emit_ui.ludic")
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push(f, "selfhost/backend/emit_decl.ludic")
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push(f, "selfhost/main.ludic")
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return f
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}
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