fix(ui): 0.R4 - an action a UI button dispatches is reduced before the frame is presented
ludic.ui runs a frame's presses after drawing it, and what they dispatched waited for the end of the phase - after the host had presented - so a button's change showed a frame late. Decided: drain, not a phase per action. ui_show and ui_press drain the queue once the presses have run, so the code after them and the frame presented next see the change; a host that runs presses some other way calls drain_actions() before it presents. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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7 changed files with 46 additions and 3 deletions
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@ -1012,6 +1012,7 @@ function cmd_dev_test() -> int {
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reject_case("rejected/layer_reach", "hud uses items.item_count", "a layered module is still held to its uses outside the layer")
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reject_case("rejected/layer_cycle", "go round in a circle: items -> layer app -> items", "a cycle through a layer and out of it is refused")
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feat_case("actions/pack", "", "0 1 9 13 picked 7 picked 9 too heavy", "pack.ludic (0.R: actions, reducers - one per state, in the order of the states' names - dispatch, drain_actions, an action a reducer dispatches goes behind)")
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controller_case("actions/ui_press", "", "5 10", "ui_press.ludic (0.R4: an action a UI press dispatches is reduced before ludic.ui hands control back)")
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feat_case("actions/modules", "", "2", "modules.ludic (0.R: an action in one module, its reducer in another)")
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actions_deps_case()
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deps_reach_case()
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