i18n 26.9, error mode: English left is an error under a lang line (a template's words, a text attribute's, a choice that reads as words, a @Text row's English), ludic deps still counting english_left; hole counts and undescribed splits stay warnings. ludic.ui's own words are keys - ui_tk(ui_st, k"ui.right_click", plain) for the key field's Right / Middle / Left click and press a key..., its plain text for a program with no translator; the examples' en.po / tr.po carry ui.*, i18n_ui checks clean, rejected/i18n_keys/english_left holds the error, data_missing counts 2; LANGUAGE.md and the changeset; on lang/foundations 2288feeb; reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2288feeb59
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18 changed files with 3667 additions and 3585 deletions
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@ -38,3 +38,19 @@ msgstr "Lamp"
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#. What a chapter step says to do: gather firewood.
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msgid "steps.gather_wood.hint"
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msgstr "Gather wood"
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#. ludic.ui's key field: its value when the binding is the right mouse button.
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msgid "ui.right_click"
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msgstr "Right click"
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#. ludic.ui's key field: the middle mouse button.
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msgid "ui.middle_click"
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msgstr "Middle click"
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#. ludic.ui's key field: the left mouse button.
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msgid "ui.left_click"
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msgstr "Left click"
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#. ludic.ui's key field: listening for the key the player presses next.
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msgid "ui.press_key"
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msgstr "press a key..."
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@ -30,3 +30,15 @@ msgstr "Odun topla"
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msgid "old.title"
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msgstr "Eski"
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msgid "ui.right_click"
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msgstr "Sağ tık"
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msgid "ui.middle_click"
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msgstr "Orta tık"
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msgid "ui.left_click"
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msgstr "Sol tık"
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msgid "ui.press_key"
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msgstr "bir tuşa bas..."
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@ -4,5 +4,4 @@
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<button>{t(back)}</button>
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<p>{t('catch.count', caught, 'trout')}</p>
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<p translate="no">Maroon Lake 0.5 <b>beta</b></p>
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<p>Paused</p>
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</div>
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@ -1,5 +1,5 @@
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# phase 26: a @Text Key field a row leaves out takes its derived key (things.axe.name), and en.po must
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# have it; a @Text string field still holding English is a warning, counted as english_left
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# have it; a @Text string field still holding English is an error (26.9), counted as english_left
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program DataMissing {
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property Thing {
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key: string = ""
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7
examples/rejected/i18n_keys/english_left.ludic
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7
examples/rejected/i18n_keys/english_left.ludic
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@ -0,0 +1,7 @@
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# phase 26.9: English left in a program with a `lang` line is an error - a template's own words, and
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# a text attribute's, outside translate="no"
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import "ludic.ui"
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program EnglishLeft {
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import "parts/Words.ludic"
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entry { print(1) }
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}
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@ -22,3 +22,19 @@ msgid "catch.count"
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msgid_plural "catch.count"
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msgstr[0] "{1} fish"
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msgstr[1] "{1} fish"
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#. ludic.ui's key field: its value when the binding is the right mouse button.
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msgid "ui.right_click"
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msgstr "Right click"
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#. ludic.ui's key field: the middle mouse button.
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msgid "ui.middle_click"
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msgstr "Middle click"
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#. ludic.ui's key field: the left mouse button.
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msgid "ui.left_click"
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msgstr "Left click"
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#. ludic.ui's key field: listening for the key the player presses next.
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msgid "ui.press_key"
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msgstr "press a key..."
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@ -1,2 +1,2 @@
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# the key checks' refusals (key_missing, t_missing, key_mixup, data_missing, key_hole, key_rules): lang/en.po is the source
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# the key checks' refusals (key_missing, t_missing, key_mixup, data_missing, key_hole, key_rules, english_left): lang/en.po is the source
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lang "lang" en
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4
examples/rejected/i18n_keys/parts/Words.ludic
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4
examples/rejected/i18n_keys/parts/Words.ludic
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@ -0,0 +1,4 @@
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# Words.ludic - english_left.ludic's component: words where keys belong
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component Words {
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prop day: int = 1
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}
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6
examples/rejected/i18n_keys/parts/Words.xml
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6
examples/rejected/i18n_keys/parts/Words.xml
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@ -0,0 +1,6 @@
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<div class="words">
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<p>{t('pause.resume')}</p>
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<p>Paused</p>
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<button title="Close it">{t('hud.day', day)}</button>
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<p translate="no">Maroon Lake 0.5</p>
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</div>
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