i18n 26.9, error mode: English left is an error under a lang line (a template's words, a text attribute's, a choice that reads as words, a @Text row's English), ludic deps still counting english_left; hole counts and undescribed splits stay warnings. ludic.ui's own words are keys - ui_tk(ui_st, k"ui.right_click", plain) for the key field's Right / Middle / Left click and press a key..., its plain text for a program with no translator; the examples' en.po / tr.po carry ui.*, i18n_ui checks clean, rejected/i18n_keys/english_left holds the error, data_missing counts 2; LANGUAGE.md and the changeset; on lang/foundations 2288feeb; reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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18 changed files with 3667 additions and 3585 deletions
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@ -22,3 +22,19 @@ msgid "catch.count"
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msgid_plural "catch.count"
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msgstr[0] "{1} fish"
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msgstr[1] "{1} fish"
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#. ludic.ui's key field: its value when the binding is the right mouse button.
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msgid "ui.right_click"
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msgstr "Right click"
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#. ludic.ui's key field: the middle mouse button.
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msgid "ui.middle_click"
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msgstr "Middle click"
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#. ludic.ui's key field: the left mouse button.
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msgid "ui.left_click"
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msgstr "Left click"
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#. ludic.ui's key field: listening for the key the player presses next.
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msgid "ui.press_key"
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msgstr "press a key..."
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