docs: add Networking section + process/OS builtins (net_send, owner, is_server, serialize/apply, arg, exit, run, getenv, read_char, file_*)
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Sourced from the compiler's confirmed builtin set and NETWORKING-DESIGN.md, so the reference reflects the current language surface. 93 -> 104 symbols. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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docs/language/networking/fn-is_server.md
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docs/language/networking/fn-is_server.md
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---
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id: fn-is_server
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name: is_server / is_owner / local_id
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category: networking
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kind: builtin
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tokens: is_server is_owner local_id
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sig: is_server() -> bool is_owner(e) -> bool local_id() -> int
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tip: Role and identity checks the runtime sets.
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order: 3
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---
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The runtime sets the local role. <code>is_server()</code> is the authority check, <code>is_owner(e)</code> is true when this peer owns <code>e</code>, and <code>local_id()</code> is this peer's id. Prefer role annotations to sprinkling these through gameplay code.
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