docs: add Networking section + process/OS builtins (net_send, owner, is_server, serialize/apply, arg, exit, run, getenv, read_char, file_*)
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Sourced from the compiler's confirmed builtin set and NETWORKING-DESIGN.md, so
the reference reflects the current language surface. 93 -> 104 symbols.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-29 16:39:29 +03:00
parent ccef707e4c
commit 25f987e30d
17 changed files with 144 additions and 5 deletions

View file

@ -0,0 +1,12 @@
---
id: fn-is_server
name: is_server / is_owner / local_id
category: networking
kind: builtin
tokens: is_server is_owner local_id
sig: is_server() -> bool is_owner(e) -> bool local_id() -> int
tip: Role and identity checks the runtime sets.
order: 3
---
The runtime sets the local role. <code>is_server()</code> is the authority check, <code>is_owner(e)</code> is true when this peer owns <code>e</code>, and <code>local_id()</code> is this peer's id. Prefer role annotations to sprinkling these through gameplay code.