feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds
Every R3D_* read goes through r3d_env_has / r3d_env (env.ludic): a headless build honours them as before, a windowed build only when R3D_DEV is set to anything but "0", so a shipped game never reaches a debug view, feature kill, file writer or hardware fake. Documented in docs/SHIPPING.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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21 changed files with 122 additions and 74 deletions
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@ -98,7 +98,7 @@ function overlay_init(font_dir: string) -> bool {
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ov_white = tex_solid(255, 255, 255, 255)
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overlay_font(font_dir)
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if ov_font == 0 { print("overlay: no font atlas, text disabled") }
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ov_dbg = Os.has_env("R3D_FONTDBG")
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ov_dbg = r3d_env_has("R3D_FONTDBG")
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ov_ready = true
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return true
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}
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