feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds
Every R3D_* read goes through r3d_env_has / r3d_env (env.ludic): a headless build honours them as before, a windowed build only when R3D_DEV is set to anything but "0", so a shipped game never reaches a debug view, feature kill, file writer or hardware fake. Documented in docs/SHIPPING.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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21 changed files with 122 additions and 74 deletions
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@ -25,7 +25,7 @@ var prof_active: int = -1 # slot whose query is currently open
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var prof_scratch: words = null
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function prof_init() -> void {
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prof_on = Os.has_env("R3D_PROF")
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prof_on = r3d_env_has("R3D_PROF")
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if not prof_on { return }
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prof_names = new []pointer
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prof_ns = new []long
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