feat(jobs): phase 3 - a job can be given up: jobs_give_up puts a written job back on offer from the next day (the day back is saved with it, so giving up is never a reroll), jobs_post_give_up takes a post down for the morning to replace; an auto board's posts are not taken and not given up; JOBS_F_GIVEN_UP tells the game to take down what it placed

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 15:28:06 +03:00
parent e397e4eee9
commit 2c578c6f1c
8 changed files with 170 additions and 6 deletions

View file

@ -5,6 +5,7 @@ function jobs__reset_scope(jobs_st: mut JobsState, sc: int) -> void {
if Jobs[i].scope != sc { continue }
jobs_st.jobs__st[i] = JOBS_OFFERED
jobs_st.jobs__hv[i] = 0
jobs_st.jobs__back[i] = 0
}
for b in 0 .. BOARD_COUNT {
if JobBoards[b].scope != sc { continue }
@ -19,8 +20,8 @@ function jobs__save_scope(jobs_st: JobsState, sc: int) -> Val {
let v = Value.object()
let js = Value.object()
for i in 0 .. JOB_COUNT {
if Jobs[i].scope != sc or jobs_st.jobs__st[i] == JOBS_OFFERED { continue }
sv_put_ints(js, Jobs[i].key, [jobs_st.jobs__st[i], jobs_st.jobs__hv[i]])
if Jobs[i].scope != sc or (jobs_st.jobs__st[i] == JOBS_OFFERED and jobs_st.jobs__back[i] == 0) { continue }
sv_put_ints(js, Jobs[i].key, [jobs_st.jobs__st[i], jobs_st.jobs__hv[i], jobs_st.jobs__back[i]])
}
Value.put(v, "jobs", js)
let bs = Value.object()
@ -48,7 +49,9 @@ function jobs__load_scope(jobs_st: mut JobsState, sc: int, v: Val) -> void {
let js = Value.get(v, "jobs")
for i in 0 .. JOB_COUNT {
let p = sv_ints(js, Jobs[i].key)
if Jobs[i].scope == sc and len(p) == 2 { jobs_set(jobs_st, i, p[0], p[1]) }
if Jobs[i].scope != sc or len(p) < 2 { continue }
jobs_set(jobs_st, i, p[0], p[1])
if len(p) > 2 { jobs_st.jobs__back[i] = p[2] }
}
}
if Value.has(v, "boards") == 0 { return }